Topics:
*Batch Extraction of potions (00:15)
*Inventory management, crafting rarity (1:27)
*Getting gold as a reward from a creature (3:57)
*Public Event: A Battle over Fatoia (4:43)
*Combo Extension: Umbral Retribution (5:55)
*Gaining Public Event contribution after event start (9:08)
*Carpentry recipes to make furniture for player housing (9:45)
*The need for combat music (13:44)
*Respawning at the next town at last (15:38)
*Class Roles not defined, but possibly still there (18:07)
*More flaws in the questing flow (25:55)
*Ability: Ethereal Power Combination (27:55)
*Quest Design: are expectations too high? (30:56)
*The Starting Masteries:
*Mastery: Meditation Training (35:35)
*Mutually exclusive talents (37:01)
*Mastery Option 1: Tenacity (37:12)
*Mastery Option 2: Physical Exercise (37:27)
*Mitigation, Hit Points, and Effective Health (37:28)
*Mastery Ability: Hypnotic Blitz - Talisman Only (40:20)
*Updated tooltips for Masteries thanks to Wintertide (40:59)
*Mastery: Concentration (42:45)
*Damage against Players and Monsters - The PvP solution (43:24)
*Mastery: Divine Fury (43:52)
*Tooltip comparison not showing offhand item changes (48:11)
*Using Hypnotic Blitz (51:33)
*Testing healing vs Health (52:22)
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