F-15 City War (NES): Part 2 (Stage 2): The sea! (Too bad it also has the B-R-B-U-M syndrome).
Again.....this game......is a B-R-B-U-M game. In stage 2, we get introduced to "drunk" helicopters, suicidal helicopters (they WILL attempt to ram you if you're in their path and once one of the suicidal helicopters sees you're in the way, you better destroy it.....lest you lose a life), gun boat 1 (which shoots you), gun boat 2 (which shoots you and moves slightly), battleships (they shoot at you) and the red helicopter. The red helicopter is the most dangerous enemy in F-15 City War (because it shoots pretty rapidly), however, you can trick the helicopter to miss shooting you by veering off to the side (that's another thing, your plane moves pretty sluggishly as well, so the slow-controlling MIGHT be the reason why the developers decided to have bullets going 10 miles per hour. (I also didn't mention this in stage 1, but you have missiles as well as your gun). The machine gun is assigned to the B button in stages 1, 3 and 5 and the A button is assigned to the missile in stages 1, 3 and 5. Thankfully, the control scheme of B being the machine gun and A being the missile doesn't change in stages 2 and 4. Another thing: if you die in stages 2 and 4, you get to re-spawn at the EXACT moment where you died! (You can also see the number of lives you have left in stages 2 and 4, by pressing START. If the life counter's above 9, it will display symbols instead of numbers).
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