Factorio: 3h 15m -ish of doomed DW attempt
A speedrun of Factorio's Deathworld settings, for about 3h 15m, until it isn't, wasn't ever really going to work out.
The final (and also immediate) diagnosis was disappointing starter iron, eventually impacting my roboport and belt production, instrumental facets of the plan to outpost more iron to solve that very problem. I was also low on bots because batteries because acid, problems even without expansion nests trashing my crude tanks a few times.
Overall it might be the slowest crobots split I've published, even though building the mall feels cleaner. When I'm not distracted by defending & rebuilding. The oil outpost also turned out inconveniently close, compounding other issues after I was already prepared to call it off. Upon review the final tragedy was actually pretty close to working out, but about 5 fish on the wrong side of that line. The DW goal is significantly lower than my 5h PB but I'll not improve it like this.
On the other hand, there are a few nice combat highlights - one kicking off around 19:56 and another about 1:15:13. It's also both a base design rotation and mirror. Good to know I have that in my options, between the other stuff I'm complaining about.
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