Far Cry Part 10. Breath of fresh air. (Medium Campaign Blind)

Far Cry Part 10. Breath of fresh air. (Medium Campaign Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=la3RoYBtW3Y



Game:
Far Cry (2004)
Category:
Let's Play
Duration: 35:16
67 views
2


Welcome to my Far Cry let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on medium difficulty to completion. It will not feature any multiplayer. Gameplay shown on Xbox 360.

About Game: Far Cry is a 2004 first-person shooter game developed by Crytek and published by Ubisoft. It is the first installment in the Far Cry franchise. Set on a mysterious tropical archipelago, the game follows Jack Carver, a former American special forces operative, as he searches for the journalist who accompanyed him to the islands but went missing after their boat was destroyed by mercenaries. As Jack explores the islands, he begins to discover the horrific genetic experiments being conducted on the local wildlife and must confront the mad scientist behind them.

The game was the first to use Crytek's CryEngine, and was designed as an open-ended first-persoon shooter, meaning it lacks most of the freedom its successors would offer to the player. While players can freely explore the game's world like in later Far Cry titles, they are most often discouraged from doing so due to the linear structure of missions and the lack of side content. Despite this, the gameplay formula established in Far Cry—placing the player in a foreign enviornment occupied by enemy forces where they must use various weapons and tools, as well as their surroundings to overcome any threat—would prove essential in defining the series' identity going forward.

Far Cry was released for Microsoft Windows in March 2004 to generally positive reviews, being praised for its visuals, gameplay mechanics, and the level of freedom given to players. The game was also a commercial success, selling over 730,000 units within four months of release and over 2.5 million units in its lifetime. The success of Far Cry led to a series of standalone sequels developed by Ubisoft, starting with Far Cry 2 in 2008. A remake of the game with a different storyline and new mechanics, Far Cry Instincts, was released for the Xbox in 2005, and for the Xbox 360 in 2006 as part of the Far Cry Instincts: Predator compilation. A loose film adaptation was released in 2008. The original version of Far Cry, updated with HD graphics, was re-released under the title Far Cry Classic for the PlayStation 3 and Xbox 360 in 2014.

Gameplay: The tropical rain forest provides cover and concealment, of which the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns. Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on their minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies. Later in the gameplay, thermo binoculars can be used to locate the heat signatures of enemies, that would be otherwise concealed by foliage or darkness.

The environment includes land, water, indoor and outdoor structures, all during various times of the day. The player has the ability to jump, run, crouch and lie down, and look about in all directions. Sound plays an important part in the overall gameplay. For example, the general location of enemies can often be identified by hearing their footsteps or conversations. Throughout the game, the player encounters a variety of weapons from which to choose, including automatic weapons and grenades.

The open maps allow the player to complete their objectives in several different manners. When outdoors, the player is usually presented with a fairly simple set of possible routes to their objective, but these do not necessarily have to be used. The jungle of the world tends to sprawl out in all directions, allowing players to achieve different angles for assaults, or even completely circumvent enemies (given enough time to maneuver). However, during the indoor sections of the game, level design tends to lose this attribute in favor of a more traditional, linear gameplay.

Development and Release: Crytek developed a game engine called CryEngine for Far Cry. Reportedly, the game was born out of a technology demo called X-Isle: Dinosaur Island made by Crytek to showcase the capabilities of the Nvidia GeForce 3.

On June 10, 2013, Ubisoft announced Far Cry Classic would come to XBLA as part of Microsoft's 2013 Summer Arcade releases. The game was delayed to February 12, 2014. Far Cry Classic is an HD remake for PlayStation 3 and Xbox 360. The game is available as a standalone and part of a compilation called Far Cry: The Wild Expedition.

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Breath of fresh air. Far Cry Part 10. (Medium Campaign Blind)



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Far Cry Statistics For digidv85

digidv85 presently has 719 views for Far Cry across 14 videos, and close to 7 hours worth of content for Far Cry published on his channel. This makes up less than 0.37% of the total overall content on digidv85's YouTube channel.