F.E.A.R. - Interval 09 - Incursion - Bypass

Channel:
Subscribers:
58,900
Published on ● Video Link: https://www.youtube.com/watch?v=OVmLJSwaadY



Game:
F.E.A.R. (2005)
Category:
Let's Play
Duration: 9:16
371 views
7


F.E.A.R. First Encounter Assault Recon is a survival horror first-person shooter video game developed by Monolith Productions and published by Sierra Entertainment and Warner Bros. Games. It was released on October 17, 2005, for Microsoft Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3. TimeGate Studios has released two expansion packs, F.E.A.R. Extraction Point in October 2006, and F.E.A.R. Perseus Mandate in November 2007. A direct sequel titled F.E.A.R. 2: Project Origin, was released in February 2009, and a second sequel, F.E.A.R. 3, was released in June 2011, which was developed by Day 1 Studios.

The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl.

F.E.A.R. simulates combat from a first person perspective. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.

A prominent gameplay element is "reflex time", which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the character's superhuman reflexes. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle effects. F.E.A.R. lead designer Craig Hubbard stated that Monolith Productions' primary goal was "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard-Boiled." He continued on to say that "defeat[ing] ... enemies ... with style" was crucial to this goal and that reflex time plays a large role in making the player feel like they are an action movie hero."







Tags:
F.E.A.R.
Interval 09
Incursion
Bypass
walkthrough
playthrough
guide
help
watch
lets play
singleplayer
campaign
story
alma
switch
button
power
tutorial
first person
shooter
fps
1080p
hd
60fps
console
xbox 360
playstation 3
ps3
pc
windows
steam
gaming
gameplay
video game
fear game
fear pc
graphics
max
highest
setting
high
ultra
collect
health
booster
slow motion
reflex
find
location
slow mo
reflex time
2005
Point Man
replica
facility
ninth
nine
chapter
level
mission
sierra



Other Statistics

F.E.A.R. Statistics For Ross Mahon

At this time, Ross Mahon has 19,352 views for F.E.A.R. spread across 29 videos. The game makes up 3 hours of published video on his channel, making up less than 0.59% of the total overall content for F.E.A.R. on Ross Mahon's YouTube channel.