Fire Emblem: Three Houses - 85 - Part 1: Ch. 6-15: Mission - The Underground Chamber (4/4)
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While I don't think I can defeat the knight, it is worth to deliver some blows just to get a bit of experience.
...One of these days, Bernie will screw him good.
Key Notes (repeated from first video):
- Edelgard/Dimitri/Claude won't be available for this mission.
- Be sure to bring an extra Chest Key with you to avoid backtracking a lot.
- In 25 turns, you need to either defeat every single mook or defeat the murderous Death Knight to clear the map. Fail, and Seteth will die from a heart attack.
- If you think you can take him down now that you level grinded...well, so did he, and now he's stronger than before. And if you think you can cheapen things by tossing everything and the sink at him, be lucky, because his Distant Counter skill and Commander abilities will not let you cheapen things with long-range blows and Gambit damage.
- If you can reach the lever to the north, you can deactivate the tiles granting him boosted stats...and even then, he's a freaking behemoth.
Warp Tiles
- Step on these to Teleport around. Be mindful that any movement left to use prior teleporting can be use to move, but you CANNOT turn back once you warp.
- Trigger all the levers to open the paths.
- Since there are too many tiles around, divide your forces to go right and left. Do NOT take any warp tiles other than the closest one that takes you to a narrow path to reach the room with several warp tiles. There, take the northern warp tiles to reach the chests (probably for the best to keep Chest Keys in the convoy and have Byleth move there).
- WARNING: Opening the door there makes enemies spawn around the lever. Be prepared to endure the onslaught.
Watch, enjoy, and comment, everyone.
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