Fire Emblem: Warriors - Reclaiming Home | Chapter 19

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One defense you can potentially say for this game reusing maps is that it makes sense, like here, we're going back to the place we were in the prologue.

Buuut it's still bad form to write the story in such a way that the player has to keep fighting on the same maps over and over. I don't mind it in this particular instance but there were stages we had back to back that were the exact same before, and it repeated a bunch regardless. Even tried to change it to night time for a forest stage where we fought Corrin and make us think it wasn't the same stage we fought Chrom in.

I don't actually have much to say about these stages because there's just not much substance to them. It's connect the dot missions with people constantly blerting out what you need to do and reinforcements appearing all the time, meaning you're just constantly on the move, switching characters, and fighting all over. It's a far cry from the sense of strategy there used to be when seeing how armies fight against each other in standard Warriors games, factoring in morale and controlling it by defeating peons under certain officers and stuff like that. But Warriors in general has been getting more and more away from that anyways, so it's not like I can blame just this game for it.







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