FOC Alliance Rebellion - Rebellion GC, playing with Rebels part 1
While I work in the SW Campaign, I prefer to play another thing. I will show you the just campaign missions because my previous game was older and it did not show the last changes in the mod at 100%.
If you start a new Galactic Conquest, there is a thing which you will note in comparation with all the previously released versions from this mod. It is the size from the savegames, now, it is smaller, the half or less. Why? what is the difference? now the AI has limits in the ground units and it limits a lot the overload produced by to build thousands of ground units without any limit.
At the same time, if the AI spends less credits in ground units, it will build better other things. It happens as I say.
Other big point. The ground attacks from the AI are a lot better and even they happen more times.
About this GC itself, it is a new game than the video showed before because I improved some small things. It is very curious because if you look the end, you will think how I go to defeat the Empire easily because I have more planets. You will be wrong as you will see in the next video. Perhaps I made a bad strategy but the point it is how the game is not only build and attack, it requires a economic strategic and with the Rebellion options, it requires more strategic researching and building some structures.
I do not remember if it is video where you can see the new unit or the next.;) It is a Rebel unit.
Follow all the story at https://firefoxccmods.com/index.php?topic=2118.msg23547;topicseen#lastPost
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