Game Sound Implementation Basics - Unreal 4 with Wwise and FMOD - by Moonlands
To produce this demo I edited Unreal 4's Third Person Template and implemented my own recordings and music into the level using Wwise and FMOD. Links for quick navigation:
00:23 - Footsteps
00:54 - Ambience
01:38 - Occlusion & Obstruction
02:11 - Reverb
02:57 - Mixer
03:25 - More
Feel free to contact me: moonlands.contact@gmail.com
Thanks for watching!
Sources:
Creating A First Person Shooter - Unreal Engine 4 Course:
https://www.youtube.com/watch?v=DywBqQtTHMo&list=PLL0cLF8gjBprG6487lxqSq-aEo6ZXLDLg
[ue4] - Third/First Person Smooth Camera Toggle [NEW VERSION]:
https://www.youtube.com/watch?v=gaSGBsOsFfk
SoundAttenuation - PART 1 - UE4 Audio Tutorial:
https://www.youtube.com/watch?v=cm04M5m-VKE
SoundAttenuation - PART 2 - Listener Focus, Occlusion - UE4 Audio Tutorial:
https://www.youtube.com/watch?v=rmjdJ3UatdE
Video Tutorials for Wwise 2017.2:
https://www.youtube.com/watch?v=JEp7Un7Vj44&list=PLXMeprTk4OROBYHYbBuh-LB9rcY94i_yE
Unreal/Wwise RTPC and Attenuation:
https://www.youtube.com/watch?v=m4_OXGRjqrk
Wwise to Unreal Integration: RTPC part 2:
https://www.youtube.com/watch?v=kgI-fngwxnc
Wwise Obstruction and Occlusion in Environments:
https://www.audiokinetic.com/library/2015.1.9_5624/?source=SDK&id=soundengine__obsocc.html
Unreal/Wwise Integration: Volume Sliders:
https://www.youtube.com/watch?v=GyjX-365mxs
Switches and Basic Reverb Wwise to Unreal Integration:
https://www.youtube.com/watch?v=YL8cVjTEay0
UE4 Tutorial: Footstep Sounds on Different Materials (Request):
https://www.youtube.com/watch?v=LPtDqsMFFys
Simple and Elegant Unreal Engine Footstep Sound Cues:
https://www.youtube.com/watch?v=g4lBPM1XGlM
Unreal Engine 4 - Different Footsteps on Different Materials:
https://www.youtube.com/watch?v=DwJ3Uy-T7MA
FMOD Studio for UE4 Video 1 - Getting Started:
https://www.youtube.com/watch?v=K64sGI9cKEg
Amplifying Your Game's Audio with FMOD | Community Led Training | Unreal Engine:
https://www.youtube.com/watch?v=1QdDwQONq_g
FMOD Studio for UE4 Video 2 - Sounds and Components:
https://www.youtube.com/watch?v=lG2UrsMl
Game Audio | Footstep Implementation | FMOD & Wwise:
https://www.youtube.com/watch?v=j99JadEO2xk
[FMOD Studio] Basic Footstep Footstep System Tutorial – PT I:
https://www.youtube.com/watch?v=NXcTq-cEQFE
FMOD Studio for UE4 Video 5 - Mixer Snapshots:
https://www.youtube.com/watch?v=3KK9PIm3MEg
FMOD vs Wwise | Which is better?:
https://www.youtube.com/watch?v=S7pL4_yN7RY&list=PLtjXM85CCHHoUo6g3yjh1MmJtoLVgljfo
UE4 / FMOD Line Tracing Audio Occlusion:
https://www.niallcoatesaudio.com/post/line-trace-occlusion-part-3-the-occlusioning
Josh Adam Bell - Experimenting with a Custom Occlusion System in UE4 and FMOD:
https://www.youtube.com/watch?v=cH8eHnk2vB0
Ue 4 Audio Occlusion made with Line Traces and FMOD Plugin:
https://www.youtube.com/watch?v=s_RWLmmuUD0
Wwise-UE4 Spline Occlusion:
https://www.youtube.com/watch?v=1uNjiSCTX1o
Overwatch - The Elusive Goal: Play by Sound:
https://www.youtube.com/watch?v=zF_jcrTCMsA
Game Audio Demo Reel: Advanced Sound Design:
https://www.youtube.com/watch?v=Khccjb47pfY
UE4 - Audio LISTENER Override Tutorial - Third Person:
https://www.youtube.com/watch?v=KBzHTX-9BvE
#Audioimplementation #Wwise #Fmod
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