Game Sound Implementation Basics - Unreal 4 with Wwise and FMOD - by Moonlands

Channel:
Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=g9SXYDW4aGw



Game:
Unreal (1998)
Duration: 3:59
325 views
8


To produce this demo I edited Unreal 4's Third Person Template and implemented my own recordings and music into the level using Wwise and FMOD. Links for quick navigation:
00:23 - Footsteps
00:54 - Ambience
01:38 - Occlusion & Obstruction
02:11 - Reverb
02:57 - Mixer
03:25 - More

Feel free to contact me: moonlands.contact@gmail.com

Thanks for watching!

Sources:
Creating A First Person Shooter - Unreal Engine 4 Course:
https://www.youtube.com/watch?v=DywBqQtTHMo&list=PLL0cLF8gjBprG6487lxqSq-aEo6ZXLDLg
[ue4] - Third/First Person Smooth Camera Toggle [NEW VERSION]:
https://www.youtube.com/watch?v=gaSGBsOsFfk
SoundAttenuation - PART 1 - UE4 Audio Tutorial:
https://www.youtube.com/watch?v=cm04M5m-VKE
SoundAttenuation - PART 2 - Listener Focus, Occlusion - UE4 Audio Tutorial:
https://www.youtube.com/watch?v=rmjdJ3UatdE
Video Tutorials for Wwise 2017.2:
https://www.youtube.com/watch?v=JEp7Un7Vj44&list=PLXMeprTk4OROBYHYbBuh-LB9rcY94i_yE
Unreal/Wwise RTPC and Attenuation:
https://www.youtube.com/watch?v=m4_OXGRjqrk
Wwise to Unreal Integration: RTPC part 2:
https://www.youtube.com/watch?v=kgI-fngwxnc
Wwise Obstruction and Occlusion in Environments:
https://www.audiokinetic.com/library/2015.1.9_5624/?source=SDK&id=soundengine__obsocc.html
Unreal/Wwise Integration: Volume Sliders:
https://www.youtube.com/watch?v=GyjX-365mxs
Switches and Basic Reverb Wwise to Unreal Integration:
https://www.youtube.com/watch?v=YL8cVjTEay0
UE4 Tutorial: Footstep Sounds on Different Materials (Request):
https://www.youtube.com/watch?v=LPtDqsMFFys
Simple and Elegant Unreal Engine Footstep Sound Cues:
https://www.youtube.com/watch?v=g4lBPM1XGlM
Unreal Engine 4 - Different Footsteps on Different Materials:
https://www.youtube.com/watch?v=DwJ3Uy-T7MA
FMOD Studio for UE4 Video 1 - Getting Started:
https://www.youtube.com/watch?v=K64sGI9cKEg
Amplifying Your Game's Audio with FMOD | Community Led Training | Unreal Engine:
https://www.youtube.com/watch?v=1QdDwQONq_g
FMOD Studio for UE4 Video 2 - Sounds and Components:
https://www.youtube.com/watch?v=lG2UrsMl
Game Audio | Footstep Implementation | FMOD & Wwise:
https://www.youtube.com/watch?v=j99JadEO2xk
[FMOD Studio] Basic Footstep Footstep System Tutorial – PT I:
https://www.youtube.com/watch?v=NXcTq-cEQFE
FMOD Studio for UE4 Video 5 - Mixer Snapshots:
https://www.youtube.com/watch?v=3KK9PIm3MEg
FMOD vs Wwise | Which is better?:
https://www.youtube.com/watch?v=S7pL4_yN7RY&list=PLtjXM85CCHHoUo6g3yjh1MmJtoLVgljfo
UE4 / FMOD Line Tracing Audio Occlusion:
https://www.niallcoatesaudio.com/post/line-trace-occlusion-part-3-the-occlusioning
Josh Adam Bell - Experimenting with a Custom Occlusion System in UE4 and FMOD:
https://www.youtube.com/watch?v=cH8eHnk2vB0
Ue 4 Audio Occlusion made with Line Traces and FMOD Plugin:
https://www.youtube.com/watch?v=s_RWLmmuUD0
Wwise-UE4 Spline Occlusion:
https://www.youtube.com/watch?v=1uNjiSCTX1o
Overwatch - The Elusive Goal: Play by Sound:
https://www.youtube.com/watch?v=zF_jcrTCMsA
Game Audio Demo Reel: Advanced Sound Design:
https://www.youtube.com/watch?v=Khccjb47pfY
UE4 - Audio LISTENER Override Tutorial - Third Person:
https://www.youtube.com/watch?v=KBzHTX-9BvE



#Audioimplementation #Wwise #Fmod




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Tags:
game
sound
implementation
demo
game audio
sound design
sound designer
unreal 4
fmod
wwise
unreal engine
implementing wwise
implementing fmod
level
blueprint
moonlands
footsteps
ambience
occlusion
obstruction
reverb
mixer
third person
first person
audio design
line trace
ak component
snapshot
randomisation
trigger volume
RTPC
filter
anim notify
phys mat
materials
textures
change sound based on material
cone attenuation
attenuation



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Moonlands presently has 325 views for Unreal across 1 video, with his channel publishing less than an hour of Unreal content. This makes up less than 0.01% of the total overall content on Moonlands's YouTube channel.