GDC 2013 - Create Amazingly Scalable Games on Google Cloud Platform

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Published on ● Video Link: https://www.youtube.com/watch?v=gc-kBK_BcJg



Duration: 40:35
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Chris Elliott, a Solutions Architect on the Google Cloud Platform, talks at the 2013 Games Developer Conference about building amazingly scalable games.

Quickly deliver compelling game experiences by leveraging the scalability of Google App Engine combined with the unlimited flexibility of virtual machines on Google Compute Engine. From 1 to 100,000 cores, learn how to unleash your next great game on the Google Cloud Platform.

Raphael Simon, Sr. Systems Architect at RightScale also joins Chris to talk about how RightScale integrates with Google Compute Engine.




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Tags:
GDC2013
GDC
GoogleCloud
Cloud Platform
App Engine
Compute Engine
BigQuery
games
mobile