
GDS 2018: Martin Klíma - Delivering Kingdom Come
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The talk will discuss various strategies and approaches we have tried during the development of Kingdom Come: Deliverance. The development team had to adapt to growing from 13 to 100+ people, creating a Kickstarter campaign, several postponements of the release date, and other challenges. We shall discuss very openly the mistakes we have made and what lessons – if any – can be derived from them.
Executive Producer at Warhorse Studios formerly worked for Codemasters, Bohemia Interactive and ALTAR interactive. Besides Kingdom Come: Deliverance worked on games like Original War, UFO: Aftermath and ArmA. Developing games since 1997.
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Game Developers Session presently has 238,408 views for Kingdom Come: Deliverance across 18 videos, with his channel currently having around 16 hours worth of content for Kingdom Come: Deliverance. This makes up 16.06% of the content that Game Developers Session has uploaded to YouTube.