Grelod Dying Across Skyrim
No mods.
Some objects in Skyrim have built in collision damage. Wheelbarrows do massive damage. Baskets, buckets, dropped weapons, signs, and other such items do lesser damage. Killing by causing them to collide into an NPC does not add to the player kill stats.
Eating a netch jelly after using Whirlwind Sprint will ragdoll the Dragonborn. North Wind is a single use power obtained from the Wind Stone.
Mora's Grasp is a power obtained from the Black Book: The Hidden Twilight. Vampire Lord powers can be used as a human, through exploits:
• Becoming an Anti-Vampire Lord in Skyrim at...
Grelod can leave Honorhall Orphanage by it exiting mid-conversation with her. This method can be used to move her between different cells. It will not work in certain circumstances, such as moving from a city to the world map. To do such a move will require spells like fear, to make her run away and flee into another loading zone. She can be made to move by running into and bumping her, pushing her with shouts like Bend Will. Infinite shouts can be obtained by using the exploit to equip five amulets of Talos. She can also be made to chase and follow the player by boosting her with a courage type spell and then aggro'ing her with a spell such as Soul Trap. She will also accept a yield, if the player wishes to calm her down. The Honorhall Orphans will show up anywhere that Grelod dies, as long as it is a location to which she is capable of traveling.
I reverse pickpocketed the Riften guards with Daedric weapons with the Fiery Soul Trap enchantment, along with black soul gems. I paralyzed Grelod where they were practicing, so she would get hit as she got up. The enchantment is the only part of the weapon that does damage when NPCS are practicing.
A invisibility potion that damages health can be created with chaurus eggs, crimson nirnroot, and deathbell, as long as the Purity perk is not unlocked. Casting fear on an NPC will make them drink it, as it makes them want to turn invisible to help with fleeing.
I used Animal Allegiance and Courage on the cow, then Fury and Soul Trap on Grelod.
I was able to avoid detection for my first attack on the Ebony Warrior by drinking a Prime Elixir of Escape, . If I did not exit sneak mode, a lot of the NPCs would not attack the Ebony Warrior. Shout recovery time was reduced by equipping an Amulet of Talos and obtaining the blessing of Talos. Rag-dolling an NPC guarantees a 100% success rate with pickpocket. Stealing a full set of armor from the Ebony Warrior will cause him to regenerate a complete new set of armor. The citizens of Riften were reverse pickpocketed with maxed Dragonbone maces and daggers, and an Enhanced Dwarven Crossbow with Dwarven bolts, with chaos damage and absorb health enchantments. Favor tasks were completed for them so they would side with the Dragonborn if attacked. The player must kill the Ebony Warrior, as he has protected status, so NPCs will not kill him. I used Soul Tear to soul trap and re-animate the Ebony Warrior.
I paralyzed Grelod outside of the Hall of the Elements, allowing me guaranteed success with reverse pickpocketing her a Daedric Dagger of the Vampire, the Sanguine Rose, and 3 of J'zargo's Flame Cloak Scrolls. No alchemy, smithing, or enchanting. The dagger can be obtained at low levels, by using the Atronach Forge. I boosted her with double-cast Courage and Rally, along with using the Bend Will shout. Inside the Hall, I used Ash Rune on her, to prevent her from being affected by Ancano's paralysis spell.
I used the Staff of Magnus to keep the Eye of Magnus closed, playing a necessary support role, as I wanted the battle to be just Grelod fighting Ancano, also without the support of Tolfdir. After Grelod killed Ancano, I cast Soul Trap and Paralyze on her, and then used Sun Flare, to reduce her boosted health. I deliberately set up the fight to be Skyrim pacifist, with Tolfdir killing her.
You cannot wait in the Hall of the Elements, as I did in my other Grelod videos. This time, I had to exit the Hall and track down the Honorhall Orphans, and guide them to the Hall of the Elements, as they will run away and stop their journey to Grelod if anything turns hostile to them along the way.
The songs playing are:
1) Zora's Domaine, from The Ocarina of Time
2) Dragon Roost Island, from The Wind Waker
3) Fighting in the Streets, from Streets of Rage
4) Corneria, from Star Fox
