Guilty Gear Xrd Faust Essentials: Item Property Guide

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You surely noticed a short promo for a T-shirt company at the beginning of the vid, which is a side project of mine which may or may not be a complete disaster. If you're at all interested, the website for it is here: http://pressbuttonwin.com

I am actively making videos for xrd, marvel, and will probably make stuff for SFV, but I plan on continuing to create content for all three games.

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Projectiles that can hit/destroy Small Faust:

-Faust: (own or enemy) Love, Bomb, Oil (explosion). (enemy) Meteor, Hammer, 100-ton Weight

-Millia: Silent Force (hairpin), Secret Garden

-Sol: Gun Flame (normal or DI), Break (normal or DI), Tyrant Rave ver.Beta (normal only)

-Ky: Aerial Stun Edge (normal or enhanced), Ride The Lightning

-May: Applause for the Victim (vertical), Don't Miss It, Great Yamada Attack

-Chipp: Gamma Blade, Kunai (Wall Version), Ryuu Yanagi

-Elphelt: Berry Pine, Ms. Confille (fire), Ms. Travailler (fire), Genoverse (explosion on hit)

-Potemkin: Giganter Kai

-I-No: Antidepressant Scale

-Axl: Sickle Flash, Artemis Hunter, Sickle Storm

-Ramlethal: Calvados

-Venom: Ball (hit), QV, Red Hail, Bishop Runout

-Leo: Stahl Wirbel

-Zato: Invite Hell, Drill Special, Amorphous

-Bedman: Task A, Deja Vu (Task A), Deja Vu (Task B), Deja Vu (Task C), Sinusoidal Helios

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POISON NOTES:

On Guts:

5 poisons plus five 5Ps (3 dmg each) killed Sol.

So:

420 life - (3 x 5) = 405, i.e., 5 poisons did 405 damage to Sol.

The initial hit of each poison do 10, 10, 8, 7, and 4 damage respectively. (initial hit damage lowers due to guts)

Poison hit damage = 10 + 10 + 8 + 7 + 4 = 39

Damage over time = Total life - Damage from 5Ps - Poison hit damage

Damage over time = 420 - 15 - 39 = 366

If all five poisons did the same damage (i.e., if not affected by guts),

366 / 5 = 73.2 damage over time / poison

Using the life bar as a visual cue shows a poison on full life Sol doing a little over 110 dmg, i.e., minus the initial hit, a little over 100 damage. As 100 is significantly greater than 73.2, guts must be affecting the damage poison does over time and not just the initial hit.

On Character Defense:

To kill Sol (defense modifier x1.00): 5 poisons (hit damage = 10, 10, 8, 7, 4) plus five 5Ps (5 x 3 damage a piece)
Poison Hit Damage: 39
5P damage: 15
Damage Over time: ~366
= 420
To kill Potemkin (defense modifier x.94): 5 poisons (hit damage = 9, 9, 9, 6, 4) plus five 5Ps (5 x 3 damage a piece)
Poison Hit Damage: 37
5P Damage: 15
Damage Over Time: ~366
= 418
To kill Chipp(defense modifier x1.30): 5 poisons (hit damage = 13, 13, 10, 6, 5) plus two 5Ps (2 x 4 damage a piece)
Poison Hit Damage: 47
5P damage: 8
Damage Over time ~366
= 421

It seems we can deduce:

1. Character defense affects the initial hit of poison but does NOT affect the damage over time.

2. Guts affects both the initial hit AND the damage over time. We know this because using the life bar as a visual indicator, you can see that poison on a full health Sol does a little over 100 damage. To kill Sol it takes 5 poisons (hit plus letting the damage over time run its course)

On Interaction With R.I.S.C. Level:

The initial hit of the poison bottle lowers risk gauge normally (on block, raises the gauge slightly, on hit, lowers it by a decent chunk). On hit, the damage over time has no interaction with the R.I.S.C. level (does not lower the gauge, does not do differing amounts of damage depending on gauge).

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Things that ignite the oil, courtesy of dustloop wiki:

-Faust: Love, Bomb

-Potemkin: Trishula

-Elphelt: Berry Pine, Genoverse (When blocked or hit)

-Sol: Gun Flame, Ground Viper, Volcanic Viper, Break (D.I. Version Only), Tyrant Rave

-Axl: Artemis Hunter, Sickle Storm

***

Item Probability Explanation:

To approximate the likelihood of each item coming out, I did item toss 1000 times and recorded the results. The numbers:

Helium Gas: 24
Platform: 36
100-ton Weight: 37
Black Hole: 40
Meteor: 55
Oil: 60
Chocolate: 83
Poison: 90
Doughnut: 96
Bomb: 144
Hammer: 166
Small Faust: 169

I used the numbers to group them into the categories I used in the video:
~15% - Very Common (approximate fraction: β…™ each)
Hammer: 16.6%
Bomb: 14.4%
Small Faust: 16.9%

~9% - Common (approximate fraction: 1/12 each)
Donut: 9.6%
Chocolate: 8.3%
Poison: 9%

~6% - Uncommon (approximate fraction: 3/48 each)
Oil: 6%
Meteors: 5.5%

~4% - Rare (approximate fraction: 1/24 each)
Black Hole: 4%
Weight: 3.7%
Platform: 3.6%

~3% - Very Rare (approximate fraction: 3/96)
Helium: 2.4%

***

References:
http://tinyurl.com/h9xw48f

http://tinyurl.com/gls5vrl

***

Game version used: Guilty Gear Xrd -SIGN- Ver.1.04 (aka arcade version 1.1)







Tags:
Faust
Guilty Gear
Xrd
Guilty Gear Xrd
Faust Items
Item Properties
Tutorial



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