Halo Infinite Co-op Campaign - Part 8
Halo Infinite is a first-person shooter akin to past Halo games. Players use weapons and vehicles commonly found in the Halo series, such as the Warthog. The game adds new abilities for player character Master Chief such as the Grapple Shot, which pulls him towards foes or retrieves items.
The campaign mode's semi-open world structure allows players to freely explore parts of the ring-world Zeta Halo setting, which are segmented off from each other and initially impassable. Scattered across the environment are Forward Operating Bases (FOBs), which can be captured once cleared of enemies. Captured bases serve as fast-travel points. Other points of interest found across Zeta Halo's surface include "high-value targets" to eliminate, Marine squads to rescue, and Banished propaganda towers to destroy. Completing these side objectives earns the player Valor, which is used to earn weapons and vehicles that players can call in from FOBs. The more linear environments within the ring's surface hew more to traditional Halo mission design. These "dungeons" advance the story, and cannot be replayed once completed. Collectibles found in the environment, such as audio logs, provide additional story details. The campaign was updated later on, giving the player the choice to replay old missions via the in-game TACMAP.
Infinite's multiplayer component features deathmatch, capture the flag, and other modes played in standard 4-versus-4 and Big Team Battle variants; the latter bumps the player count in matches up to 24. Ability pickups allow players to activate special powers a limited number of times. Powers include dashing, active camouflage, and "repulsor" charges that can knock enemies, projectiles, and vehicles back. A training mode allows new players to test weapons in weapon drills, or play against computer-controlled bot players in practice matches.
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