Hot Mario Campaign Famicom Mini Vol 01 Super Mario Bros Unused Game Over Variation
Famicom Mini - Vol. 01 - Super Mario Bros. (J) (V1.0) (Hot Mario Campaign).gba
Play unused Game Over variation everywhere (due to a Game Boy Advance emulator bug, the "shrinking" sound effect would at the beginning of the song.
0800C5C8:F629 (0x00C5C8)
0800C5CA:FB12
0800C694:FF10
https://twitter.com/nensondubois_/status/1277042334987943936
The codes were not a direct conversion from my original NES code because the rom itself was changed around in the GBA port for some unknown reason. The emulator that was developed is not very accurate.
Famicom Mini - Vol. 01 - Super Mario Bros. (J) (V1.1).gba
0802315C:F6A2
0802315E:1285
08023228:1020
The Classic NES Series is curious because the emulator does not behave the same way and unlike the previous two versions, the rom is exactly the same as the World NES / FC release.
Classic NES Series - Super Mario Bros. (U).gba
Play unused Game Over variation everywhere (sound effects are pushed to the stack and will play the ending theme. The unused version can be heard at game over.) I may fix this issue later.
0801E684:F6A2
0801E686:1285
Converting NES Super Mario Bros to GBA Famicom mini Classic NES is relatively straightforward much to my surprise. The Hot Campaign version is different and would need a guide.
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