How Elden Ring expanded FromSoftware's audience without sacrificing its fanbase or difficulty
Have you ever wondered why Elden Ring managed to expand its audience so well without actually sacrificing the core of what makes FromSoftware games so special? This video calls out how I think they managed to do so by talking about player motivations specifically how FromSoftware captured the Explorer archetype.
Career Videos:
Becoming a Game Designer - Part 1: https://youtu.be/4oHoq8esLrE
6 tips for your first design interview: https://youtu.be/xZZqDsSa-PI
Music by: Synthwave Bop by CK
Games Shown:
Elden Ring: https://store.steampowered.com/app/1245620/ELDEN_RING/
Wo Long: Fallen Dynasty: https://store.steampowered.com/app/1448440/Wo_Long_Fallen_Dynasty/
Wild Hearts: https://store.steampowered.com/app/1938010/WILD_HEARTS/
Scrap Mechanic: https://store.steampowered.com/app/387990/Scrap_Mechanic/
Hogwarts Legacy: https://store.steampowered.com/app/990080/Hogwarts_Legacy/
Dead Cells: https://store.steampowered.com/app/588650/Dead_Cells/
Sekiro: https://store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice__GOTY_Edition/
Fortnite: https://www.fortnite.com/?lang=en-US
If you like what you see here, please leave a like and comment below. Also, feel free to follow me on twitter: https://twitter.com/DanielLoony
I started game design nuggets with the goal of teaching people about game design by analyzing what makes games work so well. This channel is still in its early days so if you like what you see here, please consider leaving a like, subscribing, and sharing the video with your friends!
Other Videos By Game Design Nuggets
Other Statistics
Elden Ring Statistics For Game Design Nuggets
At present, Game Design Nuggets has 39,524 views spread across 2 videos for Elden Ring, and less than an hour worth of Elden Ring videos were uploaded to his channel. This is 5.45% of the total watchable video on Game Design Nuggets's YouTube channel.