How is Raytracing STILL BAD? (it's been 4 1/2 years)
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Published on ● Video Link: https://www.youtube.com/watch?v=6QDOcbeRy6E
Raytracing produces beautiful graphics that get closer and closer to the way that light naturally behave, but even after 4 1/2 years, it still needs to mature. Just like how rasterization used to be really hard to run, RTX is going through those same growing pains. I still don't recommend it, unfortunately.
2070 footage from Jay: https://youtu.be/xX0BspYv1vE
My Spotify:
https://open.spotify.com/artist/3Xulq08iPhL5CSDqPQYx43
0:00- Thumbnail breakdown
0:45- Rasterization vs Raytracing
1:53- What gamers think about Raytracing
3:21- Can YOU tell the difference?
6:18- Raytracing performance hit
6:56- The price premium
8:15- Once it has no compromises...
9:13- Artistic work benefits
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