How to fit a full game into a 1 year production cycle | Intel® Buzz Workshop Berlin 2018
Talk & Play Developer Talk presented by Lorenzo Pilia (Berlin Game Scene, Talk & Play) about the making of „The Inner World – The Last Windmonk“.
BerlinGameScene.com is a website dedicated to the game scene of Berlin, Germany, featuring interviews, news, job ads and a calendar of events. They also organise the Talk & Play meetup every two months, a free event that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Alexander Pieper is the Co-Founder and Tech-Director of Studio Fizbin, an Independent Games Studio located in Ludwigsburg and
Berlin, Germany. They strongly focus on story-based
games and interactive apps with exciting, original and unique characters, worlds and tales.
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The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments.
The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.
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BROUGHT TO YOU BY - Intel® Software
PRODUCED BY - Booster Space
IN COOPERATION WITH - Game Science Center Berlin
IN COOPERATION WITH - Berlin Game Scence
#buzzworkshop
www.booster-space.com
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