Infamous Part 6. Sasha being sinister. (Hard Campaign Blind)

Infamous Part 6. Sasha being sinister. (Hard Campaign Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=NHXq0hTMCJw



Game:
Infamous (2009)
Category:
Let's Play
Duration: 36:35
82 views
6


Welcome to my Infamous let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on hard difficulty to completion. It will not focus on side missions or getting all of the collectibles. Gameplay shown on PS3.

About Game: Infamous is an action-adventure video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.

Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and Batman: No Man's Land. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.

The game was well received by the gaming press. It was praised for many of its elements, including the implementation of Cole's powers and climbing ability, and the game's mission structure. Reviewers commented on the repetitive nature of combat and enemies, limitations of the Karma system, and technical aspects in the graphical display. Infamous was compared to and contrasted with Prototype, a video game released the following month which had many elements similar to Infamous. The game was followed by a sequel, Infamous 2 in June 2011.

Gameplay: Infamous is an action-adventure game set in an open world environment and played from a third-person perspective where the player controls Cole and primarily interacts with the world of Empire City through Cole's newly gained electricity-based powers; these are used for movement, offense and defense in combat, and either for better or worse in dealing with the citizens of Empire City. In order for Cole to use his powers, he must have stored electrical power, represented by a node meter on the player's heads up display (HUD). The player can recharge Cole by draining electricity from powered sources or from living beings; recharging also restores Cole's health, which is indicated by blood splattering onto the screen.

The more damage that Cole takes, the more blood that covers the screen. When Cole's health is at a critical level, the screen will turn black and white, and if Cole takes a little bit more damage while the screen is black and white, a heartbeat will be heard and will get slower and slower as Cole takes more damage, until it is beating dangerously slow. At this point, further damage to Cole will kill him. If the player stays out of battle long enough, Cole's health will regenerate over time. The game features seventeen different electrical powers, ranging from simple bolts that do not consume Cole's energy to wide-field lightning storms that drain most of Cole's energy. The player can use such powers, giving the player options in certain situations.

Setting: InFamous is set in Empire City, a fictional metropolis based on New York City, consisting of the Neon District, where most of Empire City's businesses are concentrated, the Warren, a slum dependent on international shipping activity, and the Historic District, the location of the city government. Each district has an elevated train system and a separate power grid. The premise of the game is built around the partial destruction of the Historic District by a mysterious explosion, followed by a viral epidemic that forces federal authorities to seal the only bridge leading to the mainland. A rise in violent crime overwhelms the police, resulting in societal collapse.

Development: Infamous was developed by Sucker Punch Productions, with a team of 60 people working for about three years. Though they could have opted to request the necessary funds from Sony to increase the team size and finish the game in two years, producer Brian Fleming noted that Sucker Punch's iteration-based development approach worked better with a smaller team size. Infamous came during the end of the development for Sly 3: Honor Among Thieves as the team began to look towards their next game.

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Sinister Sasha. Infamous Part 6. (Hard Campaign Blind)



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Infamous Statistics For digidv85

digidv85 presently has 1,635 views for Infamous across 17 videos, and close to 11 hours worth of content for Infamous published on his channel. This makes up less than 0.54% of the total overall content on digidv85's YouTube channel.