Iterative map design for a new genre of Multiplayer FPS || Martin Vierne || Redhill Games
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We will go together through the iterative process of building our first multiplayer map for our upcoming shooter, Nine to Five. We will go through how to design, build and iterate a map while concepting the game, adjusting it for round-system and ever-changing objectives placement and never-ending balancing act. And remember, none of us have no idea what the hell we are doing... until we are done with it!
Talk recorded at Game Industry Conference 2020
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