KH2FM - What if the Player Could Remote Control Boss AI?
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After much more research into AI syscalls has been done, it's become clear that pretty much anything is possible at this point. In fact, there's so many possibilities on what can be done with this game now that I find myself struggling on where to even begin. Let me tell you, that hasn't happened in a long time for me with this game.
Not only can we hijack AI functions to be used at any time we feel like, but we can even tie timers to the moveset of it to listen for those commands and animation cancel at any time we feel like. This video shows me simply holding certain buttons down to command Axel 2's AI to not only become my teammate on the fly, but to actually attack with legitimate AI functionality rather than just playing only the animation motion itself. This allows for the most accurate play as boss mods that will ever exist, as this can now not only work in any room, it plays their actual functionality too. The only thing missing now is figuring out the targeting system, as I am currently forcing the player's rotation on to the AI through the moveset file, which hilariously is prioritized over AI-based rotation by the game despite only ever being used on Sora and playable Roxas.
With that in mind, I've got big plans. I hope you look forward to them, because this isn't the last you'll see of this sort of thing.
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