Kingdom Rush ReVengeance #1: Final game of the KR series
Yeah I'm not playing KRV. Heard that KRV sucks so I tried this mod beforehand, and it seems fun enough.
This mod is made by some people who are probably good enough at TD games. It is essentially what ECLISE is to the PvZ fandom, but with a much less cancerous community, supporters who doesn't treat the mod creators like gods and mentally stable creators.
It is significantly more difficult than other KR games though, since I haven't got my ass kicked by any other game on stage 5 before. Also it is really spammy for fucks sake. You'll see how bad it gets on lv6 (Rurin's Throne).
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Tower review (there are 17 or something of them so I'll actually have to do this)
- Shadow Archer: Ok damage, crows are true damage version of the sentinels for half the cost, Shadow Mark has good damage boost especially for bursting down bosses and instakills are cheap and efficient. Especially good for lategame levels where 3k HP enemies are spammed in hordes.
- Infernal Mages: Lv2 of this tower essentially has the highest dps out of all towers in this mod, so spam them for some cheap damage. You can see me abusing that shit on most of these earlygame levels where good choices are not present (yet). At lv4 this tower is a DPS powerhouse, having an ability capable of dealing around 800 damage in a 100px radius, which is pretty nice. Lv1 of that ability which deals 1/3 of that amount is already good enough though.
- Orcs Den: Lame barracks, whatever. Cheap stalling though.
- Goblin Launcher: Holy FUCK this thing is powerful in this mod. Remember how good the Big Berthas were in KR1? Well, this tower did exactly that, just better. The mod is also incredibly spammy, so the power of this tower is just magnified tenfold. The minefield is pretty ok for ambushing enemies, and the Nitro Rocket has good chip damage. Fragment bomb FTW.
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Levels:
First 4 levels are easy, nothing really notable
Level 5: Clockwork Factory:
First difficult level in this entire mod. Mmlh (one of the mod's creator) said that this level is pretty hard. Spamming Lv2 Infernal Mages did help trivialize it though. Miniboss towards the end which could destroy everything but is slow like an ass. Do try to take out the Engineers quickly, otherwise dealing with 4 Dwarven Mecha MK9 at the same time isn't going to be funny at all.
Stratergy for Level 6 - Rurin's Throne will be on the next video.
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