Let’s Play Antichamber #05: Green

Let’s Play Antichamber #05: Green

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Published on ● Video Link: https://www.youtube.com/watch?v=9t9HstHo6q8



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This is a blind playthrough. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.

Having the ability to pick up and move blocks has solved quite a number of puzzles for us but there are also many more puzzles that we’re still unable to solve. While some of these are simply because I haven’t figured out the solution yet, others are because I don’t have the tools to solve them… on top of not knowing the solution.

Fortunately for us, there are other different coloured gun things that we can collect, each likely with a new ability that will help us make forward progress. The puzzles leading up to at least one of them must be possible either with just the blue gun thing or using just my wits, else the game would come to a grinding halt really quickly just as we’re getting started. More puzzle solving tools of course means more time figuring out the intricacies of them, something that we’ll have plenty of time to do as we make forward progress.

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Tags:
let’s play
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antichamber
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demurth
first person
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platformer
think outside box
stark colours
non-euclidean
blocks
beams
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timer
blind playthrough
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