Let's Play Borderlands 3 | Part 31 - On The Blood Path | Blind Gameplay Walkthrough
In Part 31 of this blind Borderlands 3 gameplay walkthrough on the Xbox One X we find ourselves on a new path with a helpful friend, before making a choice. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Borderlands 3 is an action role-playing first-person shooter video game that is the sequel to 2012's Borderlands 2, and the fourth main entry in the Borderlands series. Developed by Gearbox Software and published by 2K Games, Borderlands 3 was released on 13 September 2019 for Microsoft Windows, PlayStation 4 and Xbox One. A Google Stadia port has been confirmed for a later release date.
Borderlands 3 is a loot-driven first-person shooter. Players, either playing alone or in parties up to four people, make a character from one of four classes available, and take on various missions given out by non-playable characters (NPCs) and at bounty boards to gain experience, in-game monetary rewards, and reward items. Players can also gain these items by defeating enemies throughout the game. As the player gains level, they gain skills points to allocate across a skill tree. The game introduces four new playable characters: Amara, a "Siren" who summons ethereal fists; Moze, a young "Gunner" who rides the mecha Iron Bear; Zane, an "Operative" with a variety of gadgets; and FL4K, a robot "Beastmaster" who summons creatures to aid in fights.
Borderlands 3 shares the same core loop with previous games around taking on missions, defeating enemies, and obtaining loot from fallen foes or special chests, most often in the form of procedurally generated weapons to vary in damage, range, ammo capacity, and other special perks, giving the game "over one billion guns". Perks can include elemental effects, such as damaging the foes with fire, ice, or electricity, or may possess alternative firing behavior, among other visual differences. In Borderlands 2, some weapons had "slag" elemental, which coated the enemy for a short period and made them extremely vulnerable to a subsequent elemental attack from a different element. Slag weapons have been replaced with radiation; the coating and subsequent vulnerability remains the same as slag, but radiation damage will also hurt enemies over time on its own and can potentially spread to other enemies. The in-game manufacture of the guns also plays a larger role in the type of perks a weapon can have. Tediore guns can be thrown when empty and create additional effects, while Hyperion can have shields that absorb damage and use that for other purposes such as healing. Other randomly-generated items include class modifiers, grenade modifiers, and shield kits. When playing with others, Borderlands 3's loot can be generated on a per-server basis, meaning that players must split the loot, but new to the series, players can also have loot generated on a per-player basis so that each player gains the same loot, scaled for their character level. This option also exists for the enemies seen in game; by default enemies only scale with the player-character's level that is operating the server, but when enabled, each player sees enemies that match their individual levels.
Gearbox creative director Paul Sage estimated that players will spend about 35 hours through the main quest line along with some side missions. True Vault Hunter Mode, a type of New Game Plus, allows players to replay the campaign after finishing it with their leveled-up character, fighting more difficult enemies for a chance of better loot. The Badass Rank system from Borderlands 2 will be replaced with a Guardian Rank system, which, by finishing smaller challenges throughout the game, allows players to gain buffs that persist across all their characters. Borderlands 3 will include new post-game challenges. "Circles of Slaughter" found on various planets have players attempt to fight through difficult waves of enemies for higher quality of loot. While downed players can be revived by teammates, if all player-characters die, the match is over and any potential rewards are lost. "Proving Grounds" are a type of raid that must be first discovered by finding hidden markings across the game's worlds. Once discovered, players attempt to defeat all enemies across three areas within 30 minutes to complete the challenge and earn their rewards. A further "Mayhem Mode" randomizes several of the game's campaign elements to further increase the challenge to the player.
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