Let's Play Injustice 2 Part 14 Jokers Wild

Let's Play Injustice 2 Part 14 Jokers Wild

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Injustice 2
Game:
Category:
Let's Play
Duration: 7:40
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Welcome back to another Let's Play of Injustice 2 with *UPPITYBIRCH* on the Xbox One!!!

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In this video me and Uppity go head to head in some matches in Injustice 2!!!

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*SHEEPYSIDE*
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ABOUT INJUSTICE 2...


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Injustice 2
Injustice 2 Cover.jpg
Standard edition cover art featuring Superman
Developer(s) NetherRealm Studios[a]
Publisher(s) Warner Bros. Interactive Entertainment
Director(s) Ed Boon
Producer(s) Andrew Stein
Designer(s) John Edwards
Artist(s) Steve Beran
Writer(s)
Dominic Cianciolo
Shawn Kittelsen
Composer(s) Christopher Drake[b]
Series Injustice Edit this on Wikidata
Engine
Unreal Engine 3
Unreal Engine 4 (mobile)
Platform(s)
Android
iOS
PlayStation 4
Xbox One
Microsoft Windows
Release
May 11, 2017[show]
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Injustice 2 is a fighting video game based upon the DC Universe. It was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013's Injustice: Gods Among Us. The game was initially released in May 2017 for the PlayStation 4 and Xbox One; a Microsoft Windows version was released later in November 2017. An expanded version of the game, titled Injustice 2: Legendary Edition, was released in March 2018 for the PlayStation 4, Xbox One, and Microsoft Windows. Similar to the previous installment, a companion mobile app was released for Android and iOS devices. A prequel comic book series of the same name, written by Tom Taylor, was also released beginning in April 2017.

The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities and stats. According to developers, the idea for implementing a role playing game (RPG)-style progression system into a fighting game had existed since before the fall of Midway Games, the original publisher for the Mortal Kombat series. Director Ed Boon also sought to incorporate gameplay mechanics used by multiplayer shooter games, such as personalization, character creation, loot, and leveling up, into the fighting game genre, which led to the development of the Gear System.







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