Let's Play Little Nightmares II Ep.6 The Pale City
On the sixth episode of Let's Play Little Nightmares II, Mono and Six have escaped the Hospital after finishing off the Doctor. Now we make our way through the smaller buildings of the Pale City, inhabited by the still-living, television obsessed Viewers. In the next building over we encounter some of them wholly absorbed in the broadcast, who pay no attention to us as we pass. After figuring out that we need to ride the roof an elevator to the top floor, our duo crosses the rooftops in plain view of the Signal Tower looming in the distance. In the next building the walls are buckling under the physically-warping influence of the signal, and Mono and Six are nearly crushed when the building partially collapses. But the real trouble begins when Mono enters another TV, and this time opens the door, inadvertently releasing the Thin Man within. He climbs out of the TV, and when he can't catch Mono he instead drags Six into the TV. Alone again, Mono enters the TV again and is transported through it's fleshy interior to another one nearby. Using a remote, we must now travel through the TV's to traverse the crumbling city, while trying to avoid the notice of the Viewers.
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