Let's Play World of Warcraft Legion #1 - The Battle for Broken Shore
After a multi-year break from World of Warcraft I'm back at it! I had never played any of the legion expansion content so here we go.
I will be editing out long grinding / travelling sections and try to stick to the story line and core quests.
Some info from Wikipedia about the expansion:
Plot:
Following the defeat of Archimonde at Hellfire Citadel in an alternate timeline Draenor, the orc warlock Gul'dan was transported to the main timeline Azeroth. Gul'dan invaded the Vault of the Wardens, a prison used to contain dangerous beings from across Azeroth, with the help of the traitorous former Watcher Cordana Felsong, whom he had successfully corrupted to his side back on Draenor. In desperation, the wardens released the "Illidari"; demon hunters that use fel power, to help fight against the Burning Legion. Despite this, Gul'dan was successfully able to steal the body of Illidan Stormrage and traveled to the nearby Tomb of Sargeras and opened a massive portal, thereby allowing the Burning Legion to invade Azeroth.
Demonic invasions spawn throughout Azeroth, with both the Alliance and Horde fighting to defend their lands. Khadgar begins researching ways to sever the Legion from their source of power at the Tomb of Sargeras, consulting with the newly awoken Magni Bronzebeard. Magni declares that his innate connection with the land during his slumber has allowed him to communicate with the nascent Titan slumbering within Azeroth. Only by using the five Pillars of Creation, incredibly powerful Titan artifacts, can the forces of Azeroth drive back the Legion. Khadgar teleports the Kirin Tor capital city of Dalaran to the tower of Karahzan to further his research.
Faced with an increasing number of demonic attacks, the Alliance, Horde, and Argent Crusade prepare to launch an invasion with naval, air, and ground forces to the Tomb of Sargeras on the Broken Isles. The demons mislead the Alliance and Horde as to the size of the demonic army present at the Tomb, manipulating them into far underestimating the size of the demonic host. Although they make initial headway against the demons, the heroes of Azeroth are unable to prevail: the majority of the Argent Crusade is destroyed before the Horde and Alliance arrive, and both factions lose their primary leaders in the process. Anduin Wrynn becomes king in his father's place, and Vol'jin's last command is for Sylvanas to lead the Horde. Even worse, miscommunication leads to many within the Alliance believing that the Horde intentionally abandoned them during the battle, inflaming tensions between the two factions to the boiling point once again.
With both the Alliance and Horde devastated by the battle at the Broken Shore, a new source of power is required to defeat the Legion. The players—including the newly introduced demon hunters—must acquire and master artifact weapons and find the Pillars of Creation that hold the power to stop the Legion's invasion. While the Legion remains a focus of the Broken Isles as a whole, it only takes center stage in one (Stormheim). In the other three, primary opposition comes from the Naga of Azshara (in Azsuna), the Old Gods and the Emerald Nightmare (in Val'sharah), and a race of subterranean rock-creatures called Drogbar (in Highmountain).....
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