Let’s Replay Covert Action – The Ariane Files [Case 12A]
If I were a mastermind, I'd be watching Ariane's trail of destruction through the criminal world with no small amount of concern. Not only has she succeeded in foiling every plot that she's come across, she's also dismantling the power structure of a major criminal organisation every couple of months. All the sneakiness in the world appears to only slow her down and while she's not always absolute in her dismantling of whatever scheme is being planned, she's never failed to get the job done.
You'd think that, as the game went on, the challenge would increase as the number of masterminds is slowly whittled down but no. You do get the option to change the difficulty after catching a mastermind, raising or lowering it to whatever point you like. While this does change the thresholds for the various endings – thus making it easier for me to get the casino ending – you're provided with less initial clues, not given the name of an organisation involved in the crime, your skills count for less and there's more red herring agents.
Then there's the jailbreaks. Oh, the jailbreaks.
Suffice it to say, I'm perfectly happy with the difficulty as it is, especially with me having to commentate while playing.
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