Lore Dumps (AKA The History of Fodlan)! Let's Play Fire Emblem Three Houses (Black Eagles) - Part 7

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Fire Emblem: Three Houses
Category:
Let's Play
Duration: 33:07
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RiggyRob attempts to keep the class united in Let's Play Fire Emblem Three Houses (Black Eagles, Hard/Classic) Blind Playthrough!

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Fire Emblem: Three Houses is a tactical role-playing game, developed by Intelligent Systems and Koei Tecmo Games. The game was published worldwide for the Nintendo Switch by Nintendo on July 26, 2019. The game is the fifteenth game in the Fire Emblem series, and the first for home consoles since Fire Emblem: Radiant Dawn in 2007.

Three Houses is set on the continent of Fódlan, divided between three rival nations now at peace, connected through the Garegg Mach Monastery. Taking the role of a former mercenary and new tutor at Garegg Mach, the player must choose a nation to support and guide them through a series of battles. The game carries over the turn-based tactical gameplay of earlier Fire Emblem titles, while incorporating social simulation and time management elements.

The game's production was challenging for Intelligent Systems, who attributed its success to Koei Tecmo Games, who had previously partnered with the company for Fire Emblem Warriors. The staff wanted something entirely new for the series' debut on high-definition home consoles, birthing the school life mechanics and expansions to battle. Chinatsu Kurahana was responsible for creating the character designs and illustrations as the main character designer. The game's school system and a time skip later in the story took inspiration from Fire Emblem: Genealogy of the Holy War.

Fire Emblem: Three Houses is a tactical role-playing game in which players control a player character whose gender and name are chosen at the beginning of the game. During the opening hours, the player character is asked to teach at the Garegg Mach Monastery, which acts as a hub for game activities. Choosing a particular school house to teach impacts the narrative from that point on.The player's time is divided between story-based battles that advance the main narrative, and periods in Garegg Mach where they interact with the students of their chosen house.

As with other Fire Emblem games, Three Houses uses a turn-based battle system; players take control of a set number of battalions led by chosen lead characters called "Units". The battalions move across a grid, transitioning from a top-down perspective to a third-person view when a battle is triggered. Players can also zoom in on the battlefield to assess individual battalions. Battalions have passive abilities which grant character buffs to a Unit. Additional troop groups called Gambits can be hired for battles to back up battalions, executing special moves such as healing multiple units or stunning powerful enemies. As with other entries, there is a "Classic" mode where characters who fall in battle are subjected to permanent death, and a "Casual" mode where fallen characters are resurrected after each battle. Players can also undo turn actions a maximum of three times per battle using the Divine Pulse ability.

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At present, RiggyRob + Pimmsy Play has 53,777 views spread across 167 videos for Fire Emblem: Three Houses, and over 3 days worth of watchable video for Fire Emblem: Three Houses published on his channel. This makes up 3.52% of the content that RiggyRob + Pimmsy Play has uploaded to YouTube.