Markus' Linear Story Part 4, Detroit: Become Human

Markus' Linear Story Part 4, Detroit: Become Human

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Published on ● Video Link: https://www.youtube.com/watch?v=-2PIxIA_HHw



Detroit: Become Human
Category:
Let's Play
Duration: 31:02
44 views
1


Detroit Become human, the game where there are so many choices, choices that make a huge impact on the story of the game. What kind of story will I subject the characters to in my play though?

This play through has been edited into a linear story line with Conner’s story being told first, then Kara and then finally Markus.

Detroit: Become Human is a 2018 adventure game developed by Quantic Dream and published by Sony Interactive Entertainment. The plot follows three androids: Kara (Valorie Curry), who escapes the owner she was serving to explore her newfound sentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; and Markus (Jesse Williams), who devotes himself to releasing other androids from servitude.

Detroit: Become Human is based on Quantic Dream's 2012 technology demonstration Kara, which also starred Curry. To research the setting, the developers visited Detroit, Michigan. The script took writer and director David Cage over two years to complete. They built a new engine to complement the game and cast hundreds of actors before commencing the process of shooting and animation. Philip Sheppard, Nima Fakhrara, and John Paesano served as composers for Kara, Connor, and Markus, respectively. It was released for the PlayStation 4 in May 2018 and Microsoft Windows in December 2019.
Detroit: Become Human was met with generally favourable reviews from critics, who praised the setting, visuals, smaller moments in the story, main characters, their voice actors, the impact choices had on the narrative, and flowchart feature, but criticised the motion controls, mishandling of historical and thematic allegories, and aspects of the plot and characters. The game is Quantic Dream's most successful launch, with sales exceeding 3 million.

Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made. These can be viewed in a flowchart during and immediately after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret. Certain scenes feature countdowns, which force the player to think and act quickly. Levels abound with magazines for players to read. The playable characters are:
Connor, a police investigator android tasked with hunting down androids that have deviated from their programmed behaviours.
Kara, a housekeeper android who develops artificial consciousness and becomes responsible for a young girl's safety.
Markus, a caretaker android who, after gaining consciousness, takes it upon himself to free others like him from bondage.
Obtaining clues by highlighting and analysing the environment with augmented vision allows Connor to reconstruct and replay events that occurred before. The more information Connor collects within an allotted time, the greater the chance of success in deciding a course of action. Markus has the power to grant androids free will and calculate the outcomes of certain acts

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