Master Interactions in Unreal Engine 5 (Event Hit, Overlap, and Line Trace)

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Don't know when to use an Event Hit, an Overlap, or a Line Trace in Unreal Engine? This video is for you! 👇

I explain step-by-step and with real-life examples how the main interaction types work in Unreal Engine 5, including:

Event Hit: what it detects and why it can cause problems if you use "Cast To."
Overlap: ideal for activation zones without physical collisions.
Physics: how to use gravity and real forces to move objects.
Line Trace + Blueprint Interface: how to accurately detect objects, shoot, or measure distances.

🛞 Need more examples? In a racing game:
Event Hit: to detect collisions.
Overlap: to count laps when crossing the finish line.
Physics: to make objects fly when hitting them.
Line Trace: to measure distance to the ground or launch an attack.

In addition, I teach you best practices, when to use each type, and what mistakes to avoid. Such as Cast To.

🔧 Ideal if you're just starting out with Unreal Engine and want to learn how to make responsive games.

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This video was recorded in Unreal Engine 5.6.0.

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🔍 In this video you will learn:
00:00 Event Hit
07:14 Physics Constraint
11:00 On Component Begin / End Overlap
14:05 Line Trace by Channel
19:14 Blueprint Interface
25:48 When should you use each interaction?

#UnrealEngine #UnrealEngine5 #GameDev #UE5Tutorial #GameDevelopment #Blueprints




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