Master Interactions in Unreal Engine 5 (Event Hit, Overlap, and Line Trace)
Don't know when to use an Event Hit, an Overlap, or a Line Trace in Unreal Engine? This video is for you! 👇
I explain step-by-step and with real-life examples how the main interaction types work in Unreal Engine 5, including:
Event Hit: what it detects and why it can cause problems if you use "Cast To."
Overlap: ideal for activation zones without physical collisions.
Physics: how to use gravity and real forces to move objects.
Line Trace + Blueprint Interface: how to accurately detect objects, shoot, or measure distances.
🛞 Need more examples? In a racing game:
Event Hit: to detect collisions.
Overlap: to count laps when crossing the finish line.
Physics: to make objects fly when hitting them.
Line Trace: to measure distance to the ground or launch an attack.
In addition, I teach you best practices, when to use each type, and what mistakes to avoid. Such as Cast To.
🔧 Ideal if you're just starting out with Unreal Engine and want to learn how to make responsive games.
🎁 Want to request personalized tutorials, get priority answers, and download the course files?
Join Patreon at 👉 https://www.patreon.com/claranorth
📌 Or become a member of this channel to enjoy the same benefits:
🌟 Unreal Engine Course: hhttps://www.claranorth.dev/
🖤 Subscribe for more tutorials on Unreal Engine 5, game dev, and level design.
👍 Like if you found it helpful and comment your questions below; I read them all!
📚 This is just the beginning of the UE5 Blueprints course. Subscribe and click the bell so you don't miss the next class!
This video was recorded in Unreal Engine 5.6.0.
📌 Don't forget to subscribe if you want to learn more about game development in Unreal Engine with clear tutorials in Spanish.
🔍 In this video you will learn:
00:00 Event Hit
07:14 Physics Constraint
11:00 On Component Begin / End Overlap
14:05 Line Trace by Channel
19:14 Blueprint Interface
25:48 When should you use each interaction?
#UnrealEngine #UnrealEngine5 #GameDev #UE5Tutorial #GameDevelopment #Blueprints