Mega Man Maverick Hunter X - Kirby Run - Launch Octopus

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Published on ● Video Link: https://www.youtube.com/watch?v=ZZmU8Mxx4Lo



Duration: 4:25
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-Hard mode
-Kirby challenge (only the weapon obtained from the previous boss allowed for each stage; exceptions are made only when absolutely necessary)
-No damage
-No dash
-No stage hazard reduction

Unfortunately, the next big farce of this run. Once again, you have 28 regular shots of Rolling Shield, and using the charged version costs two pellets. The beginning of the stage has two turtles which both eat 16 regular and 8 charged shots, so you will lose 32 pellets no matter what. While this is already more than your max ammo, you can still make it past them if the first turtle or one of the two green bots drop a large refill, and it's not too unlikely for that to happen. The good thing is that you can get infinite refills from the upcoming seahorse enemies if you charge up Rolling Shield - you only need to charge it up once and it will always remain intact no matter how many of those enemies you kill.

This could have easily been this stage's saving grace, but - you guessed it right - the mini bosses just fuck the entire principle of a Kirby run. No matter what you do - only using regular Rolling Shield shots, only using charged shots, and even coming into the battle with an intact shield at a full weapon bar - you can't kill any of the mini bosses with Rolling Shield alone. The ironic and cruel truth is that you only have to kill the two turtles at the beginning (only without the dash; with the dash, you can skip even those) aside from the mini bosses and Launch Octopus, and you will still run out of ammo at the very first of the mini bosses. I use the same solution as in Spark Mandrill's stage - uncharged X buster shots. There isn't anything that can be done about it, and I only use them to get rid of the mini bosses, so I hope it's not too disappointing to watch. I would even argue that at least for the charged version of Rolling Shield, X buster shots make sense to use since you can't even fire any Rolling Shield shots once the shield is up, and you would have to lose the shield to be able to fire again.

Putting the bad damage output aside, Rolling Shield is still a decent, albeit situational, weapon in my book. As its name implies, its defensive abilities outshine its offensive ones, and in this stage, the charged version takes care of pretty much every destructible projectile. Sadly, there is almost no room here to show what the uncharged version can do, but then again, it's not spectacular either. I tried to get a kill with a rebounding shot against Launch Octopus, but since he refused to let himself get hit by it, I chose to charge it up and jump against this poor guy's jewels.







Tags:
Mega Man
Mega Man Maverick Hunter X
no damage
no dash
hard mode
Kirby Challenge
Kirby
Rolling Shield
Launch Octopus



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