Megaman E Development Blog #7

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Mega Man (1987)
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Vlog
Duration: 12:37
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Patch Notes 2/19/14
- Remaking Molten Mans Stage in Taiga Style.
- Expanded Molten Mans Stage.
- Megaman No Longer Dances on Sinking Rocks.
- Added MoltenTellies that follow Megaman.
- One of the HotHeads is helping the cause of evil.
- Adjusted some sprites.
- Buffed Witherman
- Witherman no longer restarts his timeline when hit with fire.
- Witherman now speeds up when hit with weakness.

Patch Notes 2/20/14
- Started Work On Vine Megaman.
- Added Vine Megaman but no weapon for him.
- Added Vine Shield.

Patch Notes 2/21/14
- Added Sprite Set for Gear Megaman, even sprites I won't use due to him transforming.
- Added Jet Adapter Megaman Sprites. *GASP*
- Added Jet Megaman, Working in Flying ATM.

Patch Notes 2/22/14
- Made Jet Megaman Able to Fly
- Made Jet Megaman Function Much Like MM6
- Jet Megaman is no longer unlimited.

Patch Notes 2/23/14
- Balanced the Jet Farther.
- All running and running and shooting animations are now 4 frames.

Patch Notes 2/24/14
- Started work on Special Bars
- Flipped Health and Weapon Bars
- Vine Shield is now Limited to Special Bar
- Taiga Ice is now Limited to Special Bar
- Taiga Ice now has friction and slows down over distances
- Taiga Ice now bounces off walls (for Megaman)
- Energy Capsules now can be dropped and picked up. Small and Large.
- All items have gravity and will now fall as they should.
- Enemies now drop: Small Life, Large Life, Small Energy, Large Energy, and Extra Lives.

Patch Notes 2/25/14
- Created Sprites for Special Weapon Bars. (very little work.)

Patch Notes 2/26/14
- Molten Rain now uses energy and can run out.
- Wither Beam now uses energy and can run out.
- Current Bolt now uses energy and can run out.
- Changed TaigaMan's Background.
- Added things to Molten Man Stage.

Patch Notes 2/27/14
- Demo Bomb now uses energy and can run out.
- Added Gear Roller Megaman *still brokenish*
- Gear Roller Megaman now can run out of energy like the others.
- Taiga Ice now goes faster.
- Finished all Pipe Megaman Sprites.
- Planning to swap Vine Shield with a Water Shield.
- Added Pipe Megaman. That's all 8! +1 for Jet Megaman, so 9! Power Megaman? You coming bro?
- Pipe Megaman now has an energy gauge and can run out.
- Vine Megaman lost his shield and gave his idea to PipeMegaman so Vine can be a boomerang now.

Patch Notes 2/28/14
- Megaman lost some jump power, he wasn't supposed to jump that high.
- Megaman now has the rest of his boot.
- Vine Megaman Complete. Weapon needs to be fine tuned.
- Vine Boomerang Shoots in all directions.
- Vine Boomerang picks up items.
- Demo Bomb itself no longer has collision events with enemies.
- Demo Bomb's blasts no longer partially vanish.
- Gear Megaman is still glitchy.
- All Megaman Weapons added to the game. Aside from Rush Adapters.
- Energy and Health Pellets all work correctly in all situations and can be picked up by the boomerang.
- All weapons use energy correctly.
- Cleaned up Taigaman Tiles. More to come.

Patch Notes 3/2/14
- Became enraged with new movement engine.
- Ice now makes you slide, but Megaman has a seizure when he touches walls.
- After 3 hours of trail and error Megaman very rarely has seizures.
(He would spazz out whenever I jumped into a wall or landed from a height higher than his jump. Touching walls would make the jump sound play really fast over and over and throw him off the wall looking very glitchy. Think Original Gear Roller.)







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