Mental Omega 3.3.5 - Superweapon Challenge on Hard AI Difficulty
This challenge has received a significant change: There is now an initial 12 minute cooldown before all superweapons activate. This would allow rushing tech structures up to Tier 3 by the time they all activate, so with the right subfaction, one could take out at least 1 base with superweapons before the mayhem starts.
In addition, the added timer opens up new tactics that aren't reliant on cheesing AI or Foehn anti-superweapon tech, but as for me who plays offline more than online, I'll be taking the safe route and picking Last Bastion for the least frustration.
Players:
Me - Last Bastion
Teal Hard AI - Last Bastion
Immune Oil Derricks are enabled. Occasionally the AI will target these with their superweapons when the challengers' base is protected by Signal Inhibitors/Raccoons, wasting them.
Mental Omega Official Website: http://mentalomega.com/
Mental Omega Forums: https://forums.revora.net/forum/2554-mental-omega-30-33-discussion/
Mental Omega Unofficial Wiki: https://moapyr.fandom.com/wiki/Mental_Omega_APYR_Wiki