Messin' With Project M [Ver 2.1] - Lucario Demo
(Okay so Lucario in my opinion is the hardest fighter to figure out. I had a bit of trouble figuring out his combo styles. Plus there's a lot of information for this character.)
In traditional fighting games, "magic series" are a set of normal attacks that cancel into each other on hit in a distinct order. For example, a magic series could be something along the lines of Light - Medium - Heavy - Launcher. Lucario can perform magic series in two different orders:
Step 1: Jab or Dash Attack - Step 2: Tilt - Step 3: Smash - Step 4: Special
Step 1: Aerial attack - Step 2: Special
An attack can be followed up with any attack from any later step; thus it is possible to go directly from Step 1 to Step 4, for example. Lucario can also jump out of up smash and follow up with the aerial series. The transition between steps in a series is almost instantaneous: it takes only one frame, but it can only occur if a foe or shield is hit. Due to this ability to rapidly chain multiple attacks together, Lucario's individual attacks are weak, and a miss is met with punishable endlag.
Our new take on the aura system is made with the intention of rewarding a more aggressive play style. It takes the form of a super meter that builds by dealing damage. As Lucario connects with physical attacks (not including grabs) his new aura meter gradually fills up. Once it has reached 50% capacity, Lucario's hands will glow. This signifies that he has at least one aura charge available for use. Lucario can stack up to two aura charges and use them at any time he desires. However, if he's killed before he's had the chance, the meter is reset back to zero.
This aura system relies on your ability to chain moves together into combos, landing more hits in a row, and ultimately filling the meter faster. When Lucario does amass a charge, you can spend it on a super version of one of his specials. To do so, you must use a special move while simultaneously pressing the A button. These are the super specials you may perform:
Aura Bomb (B + A): Lucario will unleash a very large, powerful, and slow aura sphere.
Force Blast (Forward B + A): The super version of this move increases its damage and drastically increases its knockback, turning it into a potential kill move. The aerial version also throws his opponents at a downward angle rather than straight down.
Extreme Speed Cancel (Up B): This allows Lucario to end Extreme Speed prematurely by pressing A and quickly act out of it. One can use this to chase an opponent and then attack him. For recovery purposes, the cancel can also be used at the end of the move, allowing you to air dodge in an attempt to cover the little extra distance you may need to reach the stage.
Double Team Cancel (Down B): This allows Lucario to instantly attack out of Double Team by pressing A, making it a good frontal approach option. Using the cancel will briefly prolong the move's invincibility frames, giving you just enough time to land a quick hit. However, be wary, attacks can still clank, so time it right!
Aura is now a limited resource that should be used wisely. Keeping track of aura charges and deciding whether or not to save them or use them right away is part of this unique playstyle that can only be experienced in Project M.
A bit of information about Project M:
"Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters.
Project M is playable on ANY NTSC Wii, without any hardware modification, and even without any longterm software modification. All that is needed to get started is an SD card and a copy of Super Smash Bros. Brawl."
Project M Website: http://projectm.dantarion.com/index.php
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