Metal Gear Solid 3: Snake Eater Walkthrough #18 - The Sorrow Boss
New Gameplay footage & Walkthrough of Metal Gear Solid 3: Snake Eater includes Part 14 of the Operation Snake Eater mission which involves me trying battle The Sorrow. The story is for the Xbox 360 in HD. This video will also feature commentary & English subtitles.
This game is part of the Metal Gear Solid Trilogy HD Collection available for the Xbox 360 & Playstation 3.
This game is part of a "Throwback Thursday" I have created for my channel which introduces and brings back some of my favorite classics with a couple videos every Thursday!
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Metal Gear Solid 3: Snake Eater is an action-adventure stealth video game directed by Hideo Kojima. The game, which serves as a prequel to the entire Metal Gear series, was followed by three direct sequels titled Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker and Metal Gear Solid: Ground Zeroes/Metal Gear Solid V: The Phantom Pain.
Set in the Cold War-era Soviet Union, the story centers on FOX operative Naked Snake as he attempts to rescue a weapons designer, sabotage an experimental super-weapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960's Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations.
The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.
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