Metroid: Zero Mission 100% Walkthrough Part 13 - More Areas in the Mothership
Here's a walkthrough of me going through Metroid: Zero Mission for Game Boy Advance. I am going for 100% pickups, doing it in Hard Mode, and am trying to beat it under two hours.
Since I am going through Hard Mode, the pickups are halved (one Super Missile per tank, half energy per tank, etc.). Also, even though I have the sequential Main Item list, I will be doing some sequence breaking for a faster time.
I find some access to new areas within the Space Pirate Mothership, finding a couple of expansions.
Items acquired:
Super Missile Tank x1
Energy Tank x1
Main Item List:
Morph Ball [x]
Long Beam [x]
Missile Launcher [x]
Charge Beam [x]
Morph Ball Bomb [x]
Unknown Item 1 [x]
Power Grip [x]
Ice Beam [x]
Unknown Item 2 [x]
Speed Booster [x]
Hi-Jump + Jumpball [x]
Varia Suit [x]
Wave Beam [x]
Super Missile [x]
Unknown Item 3 [x]
Screw Attack [x]
Power Bomb
Expansions:
Missile Tanks: 42/50
Energy Tanks: 11/12
Super Missile Tanks: 10/15
Power Bomb Tanks: 0/9
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