Mission en F/A-18C: mission "Caucasus Pendulum": SEAD et attaque naval en Viggen (3/3)

Mission en F/A-18C: mission "Caucasus Pendulum": SEAD et attaque naval en Viggen (3/3)

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Published on ● Video Link: https://www.youtube.com/watch?v=u-B9D5fdEvk



Duration: 1:00:25
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Liens vers la mission: https://www.digitalcombatsimulator.com/fr/files/3306070/


Gudauta, Sukhumi and Gali are being disputed by both BLUE and RED coalitions.
At regular intervals assault forces will be automatically directed by both coalitions to the Capture Zones (CZs).

*** WHAT IS IT? ***
Caucasus Pendulum is a PvE/PvP endless mission.
The mission is scripted dynamically using MOOSE, a mission will never be the same as another one.
AI CAP and CAS units are randomized and spawn fr om different templates with random skill levels to create a different experience every time the mission runs.

*** WHY THE NAME Caucasus Pendulum? ***
During the development of the mission I noticed at one point that bases were switching back and forth between RED and BLUE coalitions and it reminded me of a pendulum.

*** HOW DOES IT WORK? ***
The map is a fluid battlefront that reacts to events on the Capture Zones (CZs).
There are three main capture zones: Gali, Sukhumi and Gudauta.
At mission start RED coalition will have the advantage of owning already all three CZs but with no units in them.

On Gali, where the battle begins, there will be spawns for both RED and BLUE coalitions in random locations.
If RED mangaes to capture Gali then BLUE coalition will keep sending columns at regular intervals to attempt re-capturing, BLUE side will send CAS flights to Gali until it is captured.
If BLUE manages to capture Gali then a BLUE armoured column will be directed to Sukhumi at regular intervals and RED coalition will send CAS flights to Sukhumi and Gudauta.
RED reinforcements will be sent regularly to Sukhumi and Gali until BLUE doesn't capture Sukhumi.
If BLUE manages to capture Sukhumi a BLUE armoured column will be directed to Gudauta at regular intervals and a BLUE reinforcement column will be sent to Sukhumi.
RED will get reinforcements to Gudauta and attempt to capture Sukhumi while they control Gudauta.
If BLUE manages to capture Gudauta then RED will not send columns to Sukhumi and will focus on Gudauta, hopefully with help fr om air units they will get it back and restore their troops going to Sukhumi.
If RED captures Sukhumi again then the cycle will continue as Gali will get RED columns to Gali and Sukhumi will get RED reinforcements and the cycle will keep looping.

AI will take a part in the mission as both sides will be sending CAS and CAP flights to support their offensive.

BLUE side has FAC units deployed and use CTLD for interaction. Again, FACs will be directed to the most forward capturable CZ. This means no FACs in Gudauta if BLUE does not control Sukhumi and no FACs to Sukhumi if BLUE doesn’t control Gali.
RED side has forward observers nearby and they will shoot RED flares when in proximity of enemy units so you can finally pull out the Su-25 out of the hangar.

Strike missions are available and targets spawn in random locations so finally there's something to do with the Viggen.
The Viggen is flyable for both coalitions as RED side, at the moment, does not have a valid player module with strike capabilities.

Briefings include recon data for strike missions with a recon photo of the target.
Additionally, these strike missions are marked on the map to get coordinates for the target area.

Players from both coalitions can request CAP/Air Cover, e.g., you are flying the Su-25 supporting troops over Sukhumi and two BLUE airplanes are coming for you. They can be requested through the F10 Radio Menu and have a cooldown of 30 minutes.
Air Strikes can also be requested. For RED side a Su-34 will be vectored to a strategic target and for BLUE there will be a F-15E vectored to the strategic target.
The above-mentioned strategic targets are a Barracks compound for RED and a Command Outpost for BLUE. Destroying these targets (or half or more of its units to be precise) have an effect as there will be no ground units spawning for 30 minutes. Use your strike planes wisely.

CAS supports can be requested on demand to Sukhumi for both RED (Su-25T) and BLUE (A-10A) coalitions.




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Tags:
French
Lzt
DCS
F/A-18C
SEAD
TGP
GBU-12



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At this time, Empnicolas LzT has 136,130 views for Digital Combat Simulator World spread across 363 videos. Roughly 10 days worth of Digital Combat Simulator World videos were uploaded to his channel, roughly 51.38% of the content that Empnicolas LzT has uploaded to YouTube.