Mk11 Aftermath Patch 1.18 Explained

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Mortal Kombat 11
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Discussion on the latest patch 1.18 dated may 26th

Below are the release notes for the 05/26 Mortal Kombat 11 update on PlayStation 4, Xbox One, and Nintendo Switch:

General Gameplay Adjustments
Move list corrections
Improvements to AI logic
Added several new Brutalities for players to discover
Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs
Breakaway Tutorial now includes a lesson for Armor Break attacks
Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels
Fixed issue which could cause certain character's props to appear in the victory cutscene after Kronika is defeated
Fixed issue with victim damage sounds sometimes persisting after a Quitality
Added new options in Practice Mode - AI Options - Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON
Fixed issue that could cause Practice Mode Kustom Getup/Reversal Playback to not come out on the first possible frame
Fixed Practice Mode issue which could cause AI Options - Block Attack - (delay) to not work correctly on some attacks
Practice Mode’s Kustom Getup/Reversal Playback now display inputs in the button log
Practice Mode’s Kustom Getup/Reversal Playback now works properly with Fatal Blows
Practice Mode’s Kustom Getup/Reversal order in menu changed to be after character specific attacks
Fixed issue where some (Down + Back Punch) Krushing Blows against airborne opponents could cause background clipping when in the corner of some Arenas
Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active
The popup message "Block Attack Punish" is now properly displayed if a Block Attack is used to punish a cross-up jump attack
Some damage over time debuffs can no longer linger on resurrecting characters under specific circumstances
All Down + Front Punch attacks can be both high and low parried
When Breakaway is performed, damage scaling is reset to a fixed value instead of a multiplier on the current combo damage scaling


Kombat League / Online
Minor online stability improvements
Fixed several rare online desync causes
Added menu option to request a non-ranked set with opponent at the end of a Ranked set


Krypt
Added new Nether Forge Recipes for players to discover
Added New Krypt Events


Towers of Time
Added New Player Module Rewards
Added New Boss Towers, Sidekick Towers, and Tag Towers
Added elemental move tags to all characters’ movelists
Augment functionality has been reworked; after logging into the game for the first time your existing augments will be converted to new ones & unsocketed; this can take some time to complete
Added Jinsei Essence Augments, which can only be socketed into a Gear’s 3rd Augment slot and have powerful gameplay abilities
Augments no longer require a specific Gear Slot but still require a matching Augment Socket Type
There are now non-character specific Augments which can be used on any character
Fixed several modifiers persisting on screen after the fight has ended
Tag Towers no longer award a Flawless Victory when only the currently tagged in character is at full health
Increased the amount of Konsumables rewarded for completing a tower
Increased augment rewards to all tower platforms
Increased rewards for brutal difficulty
Tower Loot tables can now include Gear & Items rewards from AI Battle


Stage Specific Adjustments
After using a Background Interaction to jump over your opponent, they will no longer sometimes take a long time to turnaround if they remain idle
Amplified Background Interactions no longer have throw immunity
Cyber Lin Kuei Assembly - Fixed a visual issue with Sawblade Interaction when it is interrupted at a specific timing
Cyber Lin Kuei Assembly - Fixed an issue with Ice Bomb Interaction sometimes not visually freezing certain cloth on characters
Lost Hive of the Kytinn - Fixed a visual issue with Ovipositor Stab Interaction sometimes being misaligned when performed by a character facing left
Shang Tsung's Island Ruins - Fixed a visual issue with Mallet Interaction when it is interrupted at a specific timing







Tags:
#PS4Live
PlayStation 4
Sony Interactive Entertainment
Mortal Kombat 11
keshaisdrunk



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