Mk11 Augment Rework Explained

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Mortal Kombat 11
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Massive changes to towers of time & AI battle

Starting on May 26th and rolling out to various regions over the course of a few weeks, the Augment System is being overhauled!

In all cases this new Augment system is a net improvement over the previous one, for both new players and vertebrae users. It is a simpler to use, more accessible, easier to understand, and more rewarding system that allows you to make even more diverse & powerful builds!

New System There are hundreds of bread new Generic Augments available

Generic Augments can be equipped by any Kharacter, in any piece of Gear.

The 3rd Augment Socket on Gear can now be unlocked, and is a new Jinsei Essence Socket.

Jinsei Essence Augments are a new type of Karacter-specific Augment.

Each Kharacter has 12 unique Jinsei Essence Augments that are specific to them. -Jinsei Essence Augments can be equipped in any piece of Gear.

Most Augments come in multiple Levels, which increase the strengths of their bonuses.

Some Augments are also rare than others, with more potent effects. -Look for Mortal, Mythic, and Elder Rarity Augments!

All Augments are now groupies into Socket types According to their Gameplay effects:

Soul : Improves rewards earned in Kombat

Nether Flame : Increases offensive capabilities

Order Krystal : Increases defensive capabilities

Chaos Energy : Enhances elemental power

Dragon Blood : Grants a variety of unique bonuses

[NEW] Jinsei Essence : Kharacter-specific bonuses

The first two Augment Sockets on Gear will now always default to the Soul type, which can be changed for a fixed price of Koins, Souls, or Hearts.

Random Rerolling is no longer available

Each Socket type has a different change cost.

Socket types can be changed any number of times

Sockets cannot be changed to the Jinsei Essence type. The Jinsei Essence type is reserved for the 3rd Augment Socket, which also cannot be changed.

Augments of the same name cannot be stacked.

This includes different Levels of the same Augment.

If more than 1 Augment of the same name is equipped, only the highest Level Augment takes effect.

Kharacter Moves swill now deal Elemental damage!

Elemental damage can be affected by Augments and Komsumables.

The Elemental damage type of moves will be shows in the Movelist during applicable game modes, such as Toers of Time.

There are 10 different Elements: Physical, Blood, Chaos, Dark, Electric, Energy, Fire, Ice, Magic and Poison.

Conversion Once you go Online, the serve will automatically convert all of your old Augments into new ones. This is a 1:1 conversion, so you keep the same amount of Augments your tarted with.

Old Augments will convert into a preset closet-equivalent of new Augments.

All equipped Augments are unequipped as part of the conversion.

Augment Socket types on Gear will be unchanged.

Once begun, the conversion will always be in effect and trigger whenever Old Augments are detected while Online.

What hasn’t changed?

How you earn Augments

The amount of XP required to unlock the first two Augment Sockets on Gear

The monies where Augments apply.

Modeifier & Konsumables.







Tags:
#PS4Live
PlayStation 4
Sony Interactive Entertainment
Mortal Kombat 11
keshaisdrunk



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