Monster Hunter: World Playthrough | Part 100

Monster Hunter: World Playthrough | Part 100

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Monster Hunter: World
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Welcome back to Monster Hunter: World! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Monster Hunter: World?

Monster Hunter: World is an action role-playing video game developed and published by Capcom. In Monster Hunter: World, the player takes the role of a Hunter, tasked to hunt down and kill or trap monsters that roam in one of several environmental spaces.

Monster Hunter: World is an action role-playing game set in an open world environment and played from a third-person perspective. Similar to previous games in the series, the player takes the role of a Hunter that travels to the "New World", an unpopulated land mass filled with monsters, to join the Research Commission that study the New World from their central command base of Astera.

The Research Commission tasks the Hunter to hunt down and either kill or capture large monsters that roam outside Astera to both protect the Commission and to study the monsters there. The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with.

This includes a weapon which comes from one of fourteen archetypes (such as long sword, bow, or hammer), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly.

While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field.

This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment.

Monster Hunter: World includes all fourteen weapon types from Monster Hunter 4 and Monster Hunter Generations. However, the Hunting Arts, Styles, and the Prowler Mode from Generations are not included in World's gameplay. The player is still able to mount and try to topple monsters, and in some scenarios, able to use their primary weapon for these toppling attacks.

All hunters gain access to a tool called the Slinger, which can be used as a grappling hook to reach higher elevations or pull down rock formations, and also can be used as a slingshot to launch bullets that can damage or have debuffing effects on monsters or can be used to distract monsters to allow one to escape.

The player can also use a Mantle, similar to ghillie suit to either stay hidden from sight of a monster, or to lure a monster into chasing the hunter into a trap or into an area occupied by another monster and having them fight each other.

The hunter can use Scout flies to track down monsters; after finding enough signs of a monster's presence such as footprints or mucus piles, the Scout flies then help lead the Hunter directly to the monster. They can also be used to search for other resources, and can be trained to be more effective at their tracking skills.

Monster Hunter: World has several different areas to hunt, divided into a set of numbered zones. However, unlike previous games where there would be a loading screen in travelling between each zone, making each zone isolated from the others, World offers seamless travel between zones in the area.

This alters the nature of some gameplay elements: for example, with zones, a player could temporarily escape a monster by leaving a zone entering the next, giving them time to drink healing potions or prepare other equipment. With the connected world approach, the player does not have this immediate escape option, so some gameplay elements are tied to the fact that the player cannot easily escape danger.

One such change is allowing the character to drink a healing potion while walking rather than having to stand still and remain vulnerable. The game includes a dynamic weather system and day-night cycle, which can affect the behavior of some monsters mid-quest. Parts of the environment are destructible by Hunters and monsters alike, such as breaking down walls to create new routes or causing a flood of water that washes creatures to a different area.

The game supports both single-player and up to four player cooperative mode while being online; there is no local online multiplayer. The game's quest system is the same in both modes. In single-player mode, the hunter can have a Palico assist them in combat, and if they are playing online, players can call for help from other players anywhere in the field by having their character launch a red flare, allowing other hunters to help.

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