Multiplayer Programming in Unreal Engine || Viktor Ketipov || Kipi Interactive

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You have a good understanding of Unreal Engine and want to create a Multiplayer Game but have no idea where to start? How do you connect to another client? Is Server-Authoritative or Peer-To-Peer Server model more suitable for your case? What is the difference between RPC and Replication? Who owns what? What is network role, relevancy, and priority? How do you test a Multiplayer game? You will find answers to all these questions, including tips and tricks to build up your arsenal.

Talk recorded at Game Industry Conference 2020

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