NFS Carbon - Hidden Races Part 4/4

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These are hidden circuit races which can not be accessed normally. The "/extra0X" races are available only in the gameplay.bin and gameplay.lzc from the spanish version of the game, Need for Speed: Carbono. It has 14 hidden and unrelesed tracks. You can download them at:
http://needforspeedtheories.boards.net/thread/1012/nfs-carbon-v1-global-files

• race_bin_casino/extra04 (Drift) - 0:00
• race_bin_casino/extra05 (Drift) - 0:29
• race_bin_casino/extra06 (Drift) - 0:57
• race_bin_muscle/extra01 (Drift) - 1:27
These four drift races take place in nowhere, it is missing a lot of values and checkpoints which drift events would normally have, and despite not having the PlayStation 2 demo mini map, I bet these drift races would take place in the cut drift course (marked in the minimap below as "???").
http://i.imgur.com/JxJWaAo.png

• race_bin_tuner/extra06 (Drift) - 2:00
Basically a copy of the race "Old Quarter", except this time it has shortcuts.

• race_bin_drift/drift_test (Drift) - 4:55
The drift_test take place in the right side of the current drift course. Interesting to note is that in the PlayStation 2 Demo we have a kind of copy of the drift course minimap. Anyway, the race is broken and doesn't features checkpoints, meaning that even if we move it to the actual drift course, it wouldn't be possible to fix.

• race_bin_drift/drag_test (Drift) - 5:30
Yes, Drag is a game mode that is not featured in the game, however tests were made with it. As I said, the game mode is broken and trying to play it as a drag it enters in a infinite loading screen. Changing the race to a sprint make us able to play it. Interesting to note that the drag can be seen in the following image:
http://portfolio.leejrosenbaum.com/projects/ea/nfs_carbon_fx/images/10.10.230.98-image53.jpg

Which can be found the link below:
http://portfolio.leejrosenbaum.com/

• race_bin_casino/extra01 (Speedtrap) - 5:56
This one is a speedtrap which doesn't have any speedtrap. Interesting to note that the second checkpoint is misplaced, therefore, we can't finish the race.

• race_bin_exotic/extra01 (Speedtrap) - 7:24
Just like the other, this is a speedtrap which doesn't have any speedtrap. At least we can finish this race without problems. Interesting to note is that this track minimap exists in the PlayStation 2 and Xbox360 release: http://i.imgur.com/tjYCaB5.jpg
If we overlay it on top of the final game's map, we get this: https://i.imgur.com/jurfyoK.gif
Since it's possible that those races existed in a point where Palmont had different layout, it possible means that there is a Palmont City layout that nobody has seen before!

• race_bin_drift/knockout_test (Pursuit Knockout) - (9:35)
knockout_test is a copy of the current in game circuit Salazar Street. If played online it would work without problems, I guess. However, since I played it offline, opponents are knocked out and doesn't became cops. If the player is knocked out, he won't become a cop, the race will simply end.

• race_bin_drift/tag_test (Pursuit Tag) - (13:23)
A test of the pursuit tag game mode that take places in San Juan. If played online it would work without problems, I guess. However, since I played it offline, nothing really interesting happened.

You can check this tutorial to play the hidden races: http://needforspeedtheories.boards.net/thread/2040/tutorial-play-hidden-races-nfsmw

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Part 1/4: http://www.youtube.com/watch?v=6aYAN-yKc4U
Part 2/4: http://www.youtube.com/watch?v=cmehxrblFFY
Part 3/4: http://www.youtube.com/watch?v=Z932yAfi-Jw







Tags:
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Drift
Canyon
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Old Quarter
Salazar Street
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