NFS Most Wanted PS2 Demo - Multipoint race
Multipoint is a scrapped game mode from the game Need for Speed: Most Wanted. It's commonly believed that It would have two similar game modes: "Cash Grab" and "Checkpoint Race". This would explain why we have two options for Multipoint Races in Quick Race selection on PS2 Demo. You can see it in my video at 7:45: https://www.youtube.com/watch?v=YOP3ryKKuuA
So, seems that during the race (and despide the missing barriers), I was free to run around this area:
http://i.imgur.com/t2gnpxG.png
There were 3 kind of pickups in this race, each one giving a certain amount of $:
- The red pickup would give +$100
http://i.imgur.com/WbuTyLB.jpg
- The pink pickup would give +$500
http://i.imgur.com/xvpOPes.jpg
- The grey pickup would give +$1000
http://i.imgur.com/LaYxzEB.jpg
If a stalemate happens, the timer gets replaced by the text "Sudden Death". However it is broken in PS2 Demo, which causes the player to instantly win the event. I guess it would work in the following way: if Sudden Death started, the player who gets more pickups during it would win.
http://i.imgur.com/r1Wz1r5.jpg
Yet, something still bugging me: If I was free to run around and get as many pickups as possible before run out of time, why in the final game we have tracks texture of Multipoint races that has the layout of Sprints and Circuits?
Might we would get 3 varieties? Multipoint, Cash Grab and Checkpoint Race.
Why? Just look at gameplay.bin being opened with VLTEdit:
http://i.imgur.com/C8mHK86.png
Both Cash Grab and Checkpoint Race are linked with Multipoint, so it's a base game mode. The same happens with sprint (p2p), which is a base game mode. We have Drags, Speedtrap and Tollbooth, which in all of them the player have to go from point A to point B, and yet they are different from each other.
So, I guess that the track 20.6.1 was more a Cash Grab than any of the other two game modes, however I can be wrong.
Considering that I'm correct and that the track 20.6.1 is Cash Grab game mode , the condition to win according to what we could see was to get more $ before run out of time.
http://i.imgur.com/vZuRx9Q.png
While that, a theory is that in one or both of the two other game modes (Multipoints and Checkpoint Races) would have the following win condition: It would work the same as Cash Grab, however, instead of cash the driver would get pickups in order to get more time. The driver who has more time accumulated by pickups wins. However, I must remind you that it's just a theory based on the screenshot above (and on the text "Winner! Your time:").
================================================
Need for Speed: Most Wanted PS2 Demo download:
http://www.theisozone.com/downloads/playstation/ps2-isos/official-playstation-2-magazine-demo-disc-65-nov-2005-uk/
Need for Speed: Most Wanted PS2 Demo lite:
http://needforspeedtheories.boards.net/thread/937/ps2-nfsmw-beta-250mb
Need for Speed: Most Wanted PS2 Demo Modified .ELF:
https://mega.nz/#!YpZ2hbAI!oi64sSkhgbDqLrighAj9CCNmW31_wZHotl6XXMX-9lk
Other Videos By 379Felipe
Other Statistics
Need for Speed: Most Wanted Statistics For 379Felipe
379Felipe currently has 1,338,821 views spread across 10 videos for Need for Speed: Most Wanted. The game makes up 1 hour of published video on his channel, roughly 6.88% of Need for Speed: Most Wanted content that 379Felipe has uploaded to YouTube.