[No Commentary] Ultimate Marvel vs. Capcom 3 -- 22 January 2022, Parsec Stress Test (2/2)

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All the fat trimmed away, but if you wanted us to chew the fat (ew?) instead:
https://youtu.be/SN7_14Ljzpw

Because I absolutely crave needless complications and redundancy!
twitter.com/yuugijoou
discord.gg/bKT9pRW

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I don't think I'm exceptionally qualified to analyze individual matches, and we were mostly just playing around in the garden after having been gone from it in so long, so I don't think there's really a lot to be said for it.

If you REALLY want me to change that, you can complain about my uncharacteristic lack of verbosity. (I know, it's surprising to me as well!)

That's mostly because my head's in the technical nonsense hemisphere right now. No room for knowing how to play the game (though that WOULD be a plus, I'm sure!), I'm just thrilled to be ABLE to play the game again!

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So, back up some odd time to the grand old days of fighting games of yore. We were JUST starting to be able to take online play for granted in ever so many genres and the quaint little networks of separated-out platform-by-platform ecosystems almost felt like they were on their way up in the world.

But it still required you get other people to buy the game, agree to play, sometimes pay a (not-so-)little subscription fee, hopefully work out all the technical snarls along the way... it was all frankly a menace, and I wonder how on earth I ever got any takers at anything ever at all!

And the real icing on the cake was the actual network performance besides. Sure, you COULD play what passed for a facsimile of the underlying fighting experience... ... ... but you'd also be subject to some rather potentially monstrous latency depending on a dizzying array of potential culprits that even your savviest end user is frankly not even remotely prepared to fend off.

So, you "can" play with your friends... if all the stars properly align... and you're not especially picky about the quality of said experience... ... ... yeah, really cheerful snapshot of an entire era of gaming...

Fast forward several hardware generations, and (otherwise totally unrelated and despite the problems I've described) we've finally got a decent amount of userbase penetration on tools to let us communicate in real time, first in word... then in voice... now in VIDEO?

In a real leap of ingenuity of epic proportions that I honestly would've expected sooner and always fondly hoped might one day somehow magic its way into becoming reality... not only can we send the video to the eyes of a purely hypothetically adoring public, we can send... button presses!

So what this means is that we can be playing a game in one part of the world... and remotely add another player just through providing a video feed and interpreting some inputs and sending them back to the source... and it will WORK! ...even with an entire ocean between the endpoints!

If that isn't actual witchcraft, I don't know what is.

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The other thing that's severely limited by this approach, much to my relative dismay, is that there's no actual handy visual cue as to WHAT arbitrary opponent I'm playing against is in the hotseat... and if I were to get lazy and NOT take notes of such in a timely fashion, I will very easily forget and perhaps be myself incapable of remembering...

Um... so... what I actually CAN say is that frequent content-making collaborator Maidens always leads with Phoenix Wright. It is... literally his only reason for any interest in this game whatsoever, I think, making him even crazier than me to want to play it in any capacity, which I think is AWESOME.

The game is fun and neat and cool. Even if I'm not playing it "right"... and presumably never will. But it's FUN. Shut up! (And THAT'S the real reason why this exists at all!)




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