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Orcs Must Die! 3 is a 2020 action-tower defense video game developed and published by Robot Entertainment. It is the fourth installment in the Orcs Must Die! series, and the direct sequel to Orcs Must Die! 2. It was released as a timed exclusive on Stadia on July 14, 2020, and for Windows, PlayStation 4, Xbox One and Xbox Series X/S on July 23, 2021.
Gameplay
Similar to its predecessor and the original game, Orcs Must Die! 3 is a variation on a tower defense game. The player takes the role of one of two apprentice war mages and is tasked to defend rifts from an onslaught of orc armies by using the characters' weapons and special abilities, as well as setting traps. The game launched with 18 different levels.Besides the standard Story game mode, the game includes an Endless mode and Weekly Challenges game mode. Unlike its predecessors, it includes a War Scenarios game mode, which tasks a player to defend against armies of orcs at a much larger scale (up to 1,000). This mode utilizes oversized traps, referred to as War Machines, to defend a castle and its rift from larger armies.The game allows for two-player cooperative multiplayer mode.
Plot
The story picks up 20 years after the events in Orcs Must Die! 2.
Expansions
An expansion entitled "Drastic Steps" was released November 6, 2020. The expansion includes a new story campaign, 5 new scenarios, an endless map, weapons, traps, enemies, and hero cosmetics to the game.An expansion entitled "Cold as Eyes" was announced on October 7, 2021 and is planned for release on November 11, 2021.
Reception
Orcs Must Die! 3 received "Generally favorable reviews" according to the review aggregation website Metacritic.Jeremy Peel of PC Gamer said "Robot Entertainment has shown it still knows exactly how to make Orcs Must Die!" and defined the game as a "conservative but confident return to form from the masters of a much-loved genre"
Orcs Must Die! is an action-tower defense video game developed and published by Robot Entertainment and Mastertronic. It is a tower defense game that eschews the traditional top-down view of similar games, instead using a third-person action-oriented viewpoint. After being demonstrated at Penny Arcade Expo East 2011, the game was released via Xbox Live Arcade on October 5, 2011, and for Windows PCs on October 12, 2011.
Gameplay
Orcs Must Die! is a variant of a tower defense game; the player as the War Mage must defend one or more Rifts on each level from an onslaught of orcs and other creatures that emerge from one or more entrances and traverse the level. Generally, each orc that reaches a Rift deducts a point from the starting Rift Score while specialized orcs may take off more points; if the Rift Score drops to zero, the level is lost and the player will have to start again.
The orc armies arrive in increasingly more difficult waves, with each level having between four and twelve waves. In general, waves will begin a few seconds after the player defeats the prior one, but roughly every three waves on all bar Nightmare difficulty, the player is given a break where they can set up traps and initiate the next wave when they are ready.
As the War Mage, the player has the ability to place numerous traps and arm themselves with weapons and equipment to defeat the orcs. The player selects a number of traps and equipment (up to ten) from their current Spellbook; once the player starts placing traps they will be bound to this selection. Traps can be placed on any appropriate surface, but each trap costs in-game currency to place, and traps will have variable costs based on their effectiveness. Traps typically work once and then have a reset period before they will activate again. Such traps include floor, wall, and ceiling traps, and several Guardians that will act on their own accord. The player is given an amount of money to spend on trap placement at the start, and earns more by defeating the orcs and after completing waves; money can also be dropped by certain monsters that must be collected by the player. Traps can be placed at any time, including in combat, and between waves, placed traps can be removed and refunded for their cost. Later, the player gains access to Weavers, who for various costs can boost certain effects on the player or traps placed in the manner of a technology tree; these effects only last for that level.
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