Ornatrix 3ds Max | Collapse To 100% hair from 1% in viewport
The new collapse to function in Ornatrix 3ds Max v8 allows you to collapse to 100% hair, even if the viewport percentage is set to 1%. This is useful for baking hair, as it can sometimes be difficult to enable 100% hair in the viewport due to the heavy load on the video card.
This is in response to a question on Discord - https://discord.com/channels/707238078540021850/707241467214692382/1174637683704864798
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TIMING:
0:00 - As usual, we create a standard Furball for quick lesson execution.
0:08 - Go to HairFromGuides and specifically turn on 1% hair in Preview Strand Fraction to make sure the feature is working properly.
0:15 - Select the top modifier and go to the Ornatrix menu.
0:17 - There, select Collapse To. This will give you Baked Hair Modifier and collapsed stack.
0:22 - We turn on Viewport % = 100 and see that the hair is baked correctly, not 1% of the viewport as is usually the case with the default Collapse To.
0:27 - Remember to attach the hair to the surface of the object by clicking the Root Detached button so that it is depressed and not highlighted in blue.
0:33 - Now let's test the theory to see if the amount of hair is really the same as it was before Collapse To.
0:35 - Create another Furball
0:42 - Turn on 100% of the hair in the viewport - in the HairFromGuides modifier. Visually, it looks like the same amount.
0:55 - Edit Guides. But I remind you that there will not always be the same amount of hair on complex objects. This is because interpolation works differently. But it works fine on the sphere, and I'm doing this to show that Collapse To works. This means that you will always have 100% of the hair baked in.
1:00 -So we select all the hairs and look at the number of hairs. We see 10,000 hairs. Remember that when we assign Edit Guides via HairFromGuides, we see hairs, not guides.
1:07 - Go to Furball and do the same operation to verify.
1:16 - We see the same number. So the function is working properly. Done!
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