(Part 2) Pikmin 1 A-Button Challenge Day 4

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Published on ● Video Link: https://www.youtube.com/watch?v=2IEYWElfhnI



Game:
Pikmin (2001)
Duration: 15:31
408 views
12


The goal of an ABC is to minimise the number of times you press A during the whole run.

Rerouting this day allows me to do it faster than before, and still grow many more yellows, saving another A press. It should be noted that currently you need to withdraw yellows to reach the radar and nova blaster. If you could get to foh on day 3 with a good number of reds, then perhaps that would save some A presses (but right now it doesn't save As).

A presses:
Land in area
Withdraw reds
Pluck yellow
Withdraw yellow

Notable actions:
Better growth route means I skip growing reds here.
Kill reds to make space.
Grow and withdraw yellows.
Bulborb eats bomb pikmin to destroy gate.
Grow lots and lots of yellows.
Radar pushed down.
Another suicide bomb gate.
Unlocked FN.

This is a TAS, in this case meaning Tool Assisted Superplay. I use an emulator to use savestates and frame advance if needed. TASing pikmin optimally is difficult and time consuming. Sometimes I will choose to simply use savestates instead of optimal play, for the sake of getting the first run through of the challenge done faster. If there comes a point where I can only save an A press with optimal TASing, I will. I don't want this to take months if the result is only slightly cleaner.







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