=PASS HALF LIFE 2 WITH SCP 106= █ Garry's mod: mod review █

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Published on ● Video Link: https://www.youtube.com/watch?v=q-qc4LA4R4M



Garry's Mod
Game:
Category:
Review
Duration: 5:04
340 views
3


Link to the mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=104570333&searchtext=scp+106

https://steamcommunity.com/sharedfiles/filedetails/?id=179517028

https://steamcommunity.com/sharedfiles/filedetails/?id=1502091022

About the mods:
SCP-106
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Re-uploaded to non-beta workshop and finally fixed!
Pretty much inspired by SCP: Containment Breach.
Uses almost no custom content except for one ambient sound (from SCP:Containment Breach by Regalis).
NOTE: To spawn him - go to "Entities/Other" tab.
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Zombie/NPC Invasion
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This addon will constantly spawn random NPC within a certain distance of any player.
I made this because I couldnt find any addons/gamemodes that did this without manually placing NPC spawners everywhere which is stupid.

Not only zombies can be spawned, but any class that works normally in the game, what spawns can all be changed via the 'Spawn Editor' in the Q menu options.

To make it even more fun, why not turn on enemy death explosions and download a prop damage mod and see how long you can survive?
https://steamcommunity.com/sharedfiles/filedetails/?id=346585225

NOTE: This mod works best on maps with NPC info_nodes, but will work on any map just not as well. Use a mod called Nodegraph Editor to add your own info_nodes https://steamcommunity.com/sharedfiles/filedetails/?id=104487190

Please rate this addon! Thanks

SETTINGS
You can change all of the settings via the spawn menu (Q) under options on the right side.

To enable the console, go options-keyboard-advanced-enable developer console, then press ¬, the button above tab. Then type some of the commands below:

zinv 1/0 - On/Off.
zinv_maxdist 0-9999 - NPCs wont spawn further than this.
zinv_mindist 0-9999 - NPCs will only spawn after this distance from a player.

Types of NPC that spawn and information about them can be changed via spawn menu-options-zinv-settings-spawn editor

FAQs
Nothing is spawning, why?
- Only maps with info_nodes will work, it might be the map you are playing on doesn't have them. Another option is a conflict with other mods, try disabling all of them first and enable this one to test.
What does the min dist and max dist mean?
- This feature will keep the NPCs local to the online players. They wont spawn closer than the minimum distance and wont spawn outside the maximum distance away from any player. Additionally, if the NPC is detected outside the max distance range, it will be deleted.
I have a good idea for a feature.
- Please post on our gihub page as an issue.
I have removed this mod but the NPCs keep spawning.
- Make sure you close your game after unsubscribing, also there is a duplicate mod on the workshop, make sure that is also removed.
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Black Mesa Gordon Freeman (Player Model)
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Features:
Playermodel and ragdoll of Gordon
Ragdoll of empty suit
Viewmodel hands
High resolution clean and dirty face textures
Clean, dirty and Black Mesa glasses bodygroups
Removable back panel on suit
Bodygroups for damaged and new arm textures
A bodygroup for an optional helmet

The head is an improved version of HL2: Survivor's head model, with improved textures and shaders.
The head is currently unfinished, as I'm working on new facial flexes, but haven't completed them.

The body is the current version of the HEV Suit seen in Black Mesa, but with bones and stuff.
The body is essentially finished, but I might work on some of the bone assignments later. Nothing major, just some adjustments.

The helmet is a modified version of the helmet seen on Black Mesa's multiplayer HEV scientist model.
It's been reshaped and retextured to better fit with the style of the new suit, and to some extent, my personal tastes.




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Tags:
half life
half-life
хайлфа
халф лайф
аликс
алекс
гордон
прохождение
сцп
ссп
ссипи
scp
106



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