Patch 2.01.0 - Back Roll NERF, Feats nerfs, Aramusha changes - Patch notes analysis[For Honor]

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For Honor
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For Honor (2017)
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Hello there!

Patch notes source: https://forhonor.ubisoft.com/game/en-us/news-community/152-336363-16/patch-2010

Most interesting changes:

Out of Lock attack on Minions

We have given all heroes the ability to use their Chained Attacks while Out Of Lock against Soldiers, Pikemen and Archers. These Out Of Lock Chained Attacks also do not end the strike portion when hitting a Soldier/Pikeman/Archer – which allows the hero to “cleave through” nearby minions.

General

Rolls now have 300ms vulnerability to Guard Breaks at the start of their animations.

Rolls now all have 200ms at the end of their animations where the player can get Guard Broken but still be able to Counter it.

The full Dodge Unlock Roll animation is 300ms longer. The same length as a Double Back Dodge Roll.

----------------------

Aramusha

Side Heavy damage increased to 40 damage (from 30).

Infinite Top Light damage increased to 16 (from 12).

All Deadly Feint attacks are normalized to 400ms (sides were 500ms).

Side Heavy Opener now causes a Medium Hit Reaction (was Heavy Hit Reaction).

Side Light Cancels now cause a Light Hit Reaction (was Medium Hit Reaction).

Infinite Top Light is now 500ms (was 400ms).

Side Heavy Opener, Top Light Opener, Infinite Top Light, Infinite Top Heavy and Deadly Feint now branch to Infinite Light at 200 ms into the Hit Recovery (was 100ms).

FEATS BALANCING

Stun Trap:

You can only have one Stun Trap active, putting a new one down will remove the other one. (Previously you could place as many traps as your cooldown allowed).

Cooldown reduced to 60 seconds (from 90).

Trap placement time increased to 1000ms (from 700ms).

Bear Trap:
You can only have one Bear Trap active, putting a new one down will remove the other one.

Trap placement time normalized to 900ms.

Affects Highlander (was 800ms), Valkyrie (was 800ms), Warlord (was 800ms) and Raider (was 1300ms).

Nail Bomb:
You can only have one Bleed Trap active, putting a new one down will remove the other one.

Trap placement time normalized to 500ms.

Affects Shaman (was 700ms), Shinobi (was 400ms) and Orochi (was 400ms).

Fire Trap:
You can only have one Fire Trap active, putting a new one down will remove the other one.

[Bug Fix] Fixed an issue that caused the trap placement animation to not be correctly synchronised.

Igneus Imber:
Damage reduced to 65 damage (from 80).
Radius reduced to 4 meters (from 5).
Grenade throw now takes 400ms (was 200ms).

Kiai:
Cooldown increased to 60 seconds (was 45).
Allies are now affected.

Pugno Mortis:
Damage reduced to 40 damage (from 60).
Radius decreased to 4 meters (from 5 meters).
Cooldown increased to 150 seconds (from 120).
Projectile launch time normalized to 700ms.
Affects Lawbringer, Warden, Gladiator and Conqueror.

Arrowstrike:
Now triggers 600 ms after animation has started (was 1100).
Damage reduced to 45 (from 60).
Radius increased to 3 meters (from 2).

Catapult:
Time to react, red warning circle, is increased to 2000ms (from 1200ms)

Fiat Lux:
Radius is reduced to 3 meters (from 4).

Chilling Stare:
Defense debuff is lowered to +15% damage taken (from +25%).
Attack debuff is removed.
Cooldown increased to 120 seconds (from 90).

Doombanner:
Attack debuff Removed applied on the opponent is completely removed.


Fear Itself:
Duration decreased to 20 seconds (from 30).
Stamina debuff applied on the opponent is completely removed.

Shield Basher:
Damage decreased to 6 (from 10).

Unblockable:
Cooldown increased to 150 seconds (from 90).
Duration decreased to 20 seconds (from 30).

Sharpen Blade:
Cooldown increased to 150 seconds (from 120).
Active duration decreased to 20 seconds (from 30).
Bleed damage reduced to 5 damage (from 10).

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